At press time 11,757 servers71,901 players213 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,290

Dev Test 10x

Offline 102.132.245.88:27915 checked 5d ago

Dev Test 10x is a Rust server. It was offline at the last count. It stands at No. 15,290 of the ranked servers, the top 69%. It last wiped 28d ago. Its own tags class it as 10x, modded.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap7 days

between real wipes

Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC35d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Atlas - EU 10x | No BPs | Kits | Shop261/400 EU · groups of 20+ · 10x · weekly · 352 on average
  2. 2 Atlas - US 10x | No BPs | Kits | Shop179/200 NA · groups of 30+ · 10x · weekly · 181 on average
  3. 3 TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE130/200 NA · groups of 8+ · 10x · weekly · 181 on average
  4. 4 KRAKEN | X10 | EU | KITS | RP | FPS+133/400 EU · groups of 14+ · 10x · weekly · 155 on average
  5. 5 HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]52/150 EU · groups of 8+ · 10x · biweekly · 77 on average
  6. 6 HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]17/150 OC · groups of 8+ · 10x · biweekly · 66 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for Dev Test 10x: which one?

The server Dev Test 10x is on Rust network protocol 2635 and build 168864, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is Dev Test 10x up, and how steady is its uptime?

The records show Dev Test 10x offline, last answering 5 days 5 hours ago. In the last 7 full days it was up for 50 of 168 hours, 30% of the time. Its earliest entry at Rust Server Stats is dated 24 September 2026.

Where does Dev Test 10x operate from?

No region appears for Dev Test 10x, and its region code is fra. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 102.132.245.88:27915 — that is the address.

Rules, settings, map

The map for Dev Test 10x: which one is it?

Dev Test 10x plays on a map the game generates, procedural in kind.

What does Dev Test 10x set down in the way of rules and settings?

By its own name, Dev Test 10x gathers at 10x. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. VAC is enabled: Valve's anti-cheat.

Population

What population does Dev Test 10x carry?

The last sighting of Dev Test 10x was 5 days 5 hours ago, and it is offline now. Averaged over the last seven days, the population is 0 players.

Against other Rust servers, how is Dev Test 10x ranked?

On player hours over seven days Dev Test 10x ranks #15,290, inside the top 69% of all ranked servers.

The tags and lists

Where does Dev Test 10x appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Dev Test 10x is placed in these lists: 10x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

How should the tags on Dev Test 10x be read?

The game's server browser reads the tags Dev Test 10x publishes: gmrust (Game mode): The standard survival game; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168864 (Build): The build number is 168864; ptnone (Networking): 'none' is the network layer; $rfra (Region code): Region code: fra; ^z (Modded): Under Modded, because settings or plugins alter the game; stok (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What happens on Dev Test 10x when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe the crowd reached its peak.

On what schedule does Dev Test 10x wipe?

The record of Dev Test 10x holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 28 days 6 hours ago.

How to join

Which steps join Dev Test 10x?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 102.132.245.88:27915.

§ 8Key to the tagswhat each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode The standard survival game.
mp1
Max players Slot count: 1.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168864
Build The build number is 168864.
ptnone
Networking 'none' is the network layer.
$rfra
Region code Region code: fra.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.

Other

stok
Custom tag Not a standard Rust tag. A plugin or the owner is responsible.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.