An entry in the registerNo. 16,608
Hyper Layer Test
Offline 102.209.116.71:28015 checked 27d ago
Hyper Layer Test is a Rust server. It was offline at the last count. It stands at No. 16,608 of the ranked servers, the top 70%. It last wiped 28d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|241/275 EU · groups of 12+ · weekly · 560 on average
- 2 Rustoria.co - EU East Long163/200 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|28/250 EU · groups of 12+ · weekly · 292 on average
- 4 Rustoria.co - EU Main15/250 EU · groups of 16+ · weekly · 291 on average
- 5 Rustafied.com - EU Friday36/100 EU · groups of 16+ · weekly · 274 on average
- 6 Rustoria.co - EU East Medium47/200 EU · groups of 12+ · biweekly · 251 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Hyper Layer Test: which one?
Rust network protocol 2633 and build 165217 on Windows is what Hyper Layer Test runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Hyper Layer Test, and is it online now?
Offline at present: Hyper Layer Test, last seen 27 days 15 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 30 September 2026.
In which location does Hyper Layer Test sit?
No region is published by Hyper Layer Test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 102.209.116.71:28015 — that is the address.
The rules and map
What map does Hyper Layer Test put players on?
Hyper Layer Test runs a procedural map, generated by the game, of size 3,500 with seed 1684990273. The map repeats with the same size and seed; this page links to it on RustMaps.
What does Hyper Layer Test set down in the way of rules and settings?
No gather rate appears in the name of Hyper Layer Test. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. VAC is enabled: Valve's anti-cheat.
Player record
How full does Hyper Layer Test get?
No answer from Hyper Layer Test at the latest refresh; it was last seen 27 days 15 hours ago.
Where does Hyper Layer Test sit in the rankings?
The seven-day player-hour table places Hyper Layer Test at #16,608, within the top 70% of ranked servers.
Tag and list record
Hyper Layer Test sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Hyper Layer Test is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Hyper Layer Test: what do they signify?
These tags are Hyper Layer Test's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
On what schedule does Hyper Layer Test wipe?
Too few wipes of Hyper Layer Test are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 28 days 8 hours ago.
Connection
How does one connect to Hyper Layer Test?
To connect, open the console with F1 in Rust and enter client.connect 102.209.116.71:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://hyperlayer.net.