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An entry in the registerNo. 15,199

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

[ZA]MadHouse-Test| South-Africa is a Rust server. It was offline at the last count. It stands at No. 15,199 of the ranked servers, the top 70%. It last wiped 14d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

The rhythm
Usual gap27.3 days

between real wipes

Wipe-day peak0

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 1h
Wed 11 Nov, 22:2713d 4h
Wed 25 Nov, 22:2727d 4h
Thu 3 Dec, 19:00 FW35d 1h
Wed 9 Dec, 22:2741d 4h

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped50/100 AF · groups of 8+ · biweekly · 7 on average
  2. 2 Intoxicated ZA Vanilla 3 - 01 Oct20/150 AF · groups of 8+ · monthly · 18 on average
  3. 3 ServerZ Rust Monthly ZA3/50 AF · groups of 8+ · monthly · 1 on average
  4. 4 Voodoo ZA0/100 AF · groups of 8+ · monthly · 1 on average
  5. 5 Friendly Seattle: No KOS | Chill | Noob Friendly28/100 NA · groups of 8+ · biweekly · 43 on average
  6. 6 [JP]初心者PVPサーバー|RaidTime・ Events3/100 EA · groups of 10+ · biweekly · 15 on average

§ 8Questions answeredfrom the figures in this entry

Server record

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on [ZA]MadHouse-Test| South-Africa, and is it up?

[ZA]MadHouse-Test| South-Africa shows offline as of the latest refresh, last seen 14 days 19 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 13 September 2026.

What is the location of [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. Rust Server Stats records the stated location of a server, not the location of the machine. 102.39.118.251:28025 — that is the address.

Rules, settings, map

What map is in use on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a procedural map, generated by the game, of size 3,000 with seed 144600381. The map repeats with the same size and seed; this page links to it on RustMaps.

What does [ZA]MadHouse-Test| South-Africa set down in the way of rules and settings?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.

Population

How full does [ZA]MadHouse-Test| South-Africa get?

[ZA]MadHouse-Test| South-Africa is offline at present; the last response came 14 days 19 hours ago.

Against other Rust servers, how is [ZA]MadHouse-Test| South-Africa ranked?

On player hours over seven days [ZA]MadHouse-Test| South-Africa ranks #15,199, inside the top 70% of all ranked servers.

The tags and lists

[ZA]MadHouse-Test| South-Africa sits in which Rust Server Stats lists and filters?

On Rust Server Stats, [ZA]MadHouse-Test| South-Africa is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings attach to the tags on [ZA]MadHouse-Test| South-Africa?

gmrust (Game mode): The standard survival game; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon — that is the set of tags [ZA]MadHouse-Test| South-Africa publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on [ZA]MadHouse-Test| South-Africa?

The average peak across recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

On what schedule does [ZA]MadHouse-Test| South-Africa wipe?

Too few wipes of [ZA]MadHouse-Test| South-Africa are on record to confirm the schedule; the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 14 days 19 hours ago. A wipe every two weeks is published in its tags.

Connection

What is the way to join [ZA]MadHouse-Test| South-Africa?

To connect, open the console with F1 in Rust and enter client.connect 102.39.118.251:28025. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://discord.com/invite/cDHcf229qe.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The standard survival game.
mp50
Max players 50 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.