An entry in the registerNo. 15,199
[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 14d ago
[ZA]MadHouse-Test| South-Africa is a Rust server. It was offline at the last count. It stands at No. 15,199 of the ranked servers, the top 70%. It last wiped 14d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
between real wipes
players, last three wipes
else halves by day 1
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 1h |
| Wed 11 Nov, 22:27 | 13d 4h |
| Wed 25 Nov, 22:27 | 27d 4h |
| Thu 3 Dec, 19:00 FW | 35d 1h |
| Wed 9 Dec, 22:27 | 41d 4h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped50/100 AF · groups of 8+ · biweekly · 7 on average
- 2 Intoxicated ZA Vanilla 3 - 01 Oct20/150 AF · groups of 8+ · monthly · 18 on average
- 3 ServerZ Rust Monthly ZA3/50 AF · groups of 8+ · monthly · 1 on average
- 4 Voodoo ZA0/100 AF · groups of 8+ · monthly · 1 on average
- 5 Friendly Seattle: No KOS | Chill | Noob Friendly28/100 NA · groups of 8+ · biweekly · 43 on average
- 6 [JP]初心者PVPサーバー|RaidTime・ Events3/100 EA · groups of 10+ · biweekly · 15 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [ZA]MadHouse-Test| South-Africa, and is it up?
[ZA]MadHouse-Test| South-Africa shows offline as of the latest refresh, last seen 14 days 19 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 13 September 2026.
What is the location of [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. Rust Server Stats records the stated location of a server, not the location of the machine. 102.39.118.251:28025 — that is the address.
Rules, settings, map
What map is in use on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa runs a procedural map, generated by the game, of size 3,000 with seed 144600381. The map repeats with the same size and seed; this page links to it on RustMaps.
What does [ZA]MadHouse-Test| South-Africa set down in the way of rules and settings?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.
Population
How full does [ZA]MadHouse-Test| South-Africa get?
[ZA]MadHouse-Test| South-Africa is offline at present; the last response came 14 days 19 hours ago.
Against other Rust servers, how is [ZA]MadHouse-Test| South-Africa ranked?
On player hours over seven days [ZA]MadHouse-Test| South-Africa ranks #15,199, inside the top 70% of all ranked servers.
The tags and lists
[ZA]MadHouse-Test| South-Africa sits in which Rust Server Stats lists and filters?
On Rust Server Stats, [ZA]MadHouse-Test| South-Africa is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings attach to the tags on [ZA]MadHouse-Test| South-Africa?
gmrust (Game mode): The standard survival game; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon — that is the set of tags [ZA]MadHouse-Test| South-Africa publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What is the shape of wipe day on [ZA]MadHouse-Test| South-Africa?
The average peak across recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
On what schedule does [ZA]MadHouse-Test| South-Africa wipe?
Too few wipes of [ZA]MadHouse-Test| South-Africa are on record to confirm the schedule; the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 14 days 19 hours ago. A wipe every two weeks is published in its tags.
Connection
What is the way to join [ZA]MadHouse-Test| South-Africa?
To connect, open the console with F1 in Rust and enter client.connect 102.39.118.251:28025. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://discord.com/invite/cDHcf229qe.