An entry in the registerNo. 15,437
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
[ZA]MadHouse-Test| South-Africa is a Rust server. It was offline at the last count. It stands at No. 15,437 of the ranked servers, the top 69%. It last wiped 7d ago, on a biweekly schedule, and the next wipe is expected on Wednesday 4 November. Its own tags class it as vanilla, modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 17h. Biweekly: 14 days after its last wipe
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Intoxicated ZA Vanilla 1 - 15 Oct5/100 AF · groups of 8+ · biweekly · 7 on average
- 2 Intoxicated ZA Vanilla 3 - 01 Oct18/150 AF · groups of 8+ · monthly · 19 on average
- 3 ServerZ Rust Monthly ZA1/50 AF · groups of 8+ · monthly · 1 on average
- 4 Voodoo ZA2/100 AF · groups of 8+ · monthly · 1 on average
- 5 Friendly Seattle: No KOS | Chill | Noob Friendly39/100 NA · groups of 8+ · biweekly · 40 on average
- 6 [JP]初心者PVPサーバー|RaidTime・ Events1/100 EA · groups of 10+ · biweekly · 17 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for [ZA]MadHouse-Test| South-Africa: which one?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
[ZA]MadHouse-Test| South-Africa shows offline as of the latest refresh, last seen 7 days 6 hours ago. In the last 6 full days it was up for 0 of 144 hours, 0% of the time. The first sighting at Rust Server Stats was on 21 October 2026.
What is the location of [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 102.39.90.175:28025 — that is the address.
Rules, settings, map
What map is in use on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa plays on a map the game generates, procedural in kind.
What does [ZA]MadHouse-Test| South-Africa set down in the way of rules and settings?
Nothing in the name of [ZA]MadHouse-Test| South-Africa gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. By its own account it is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is offline at present; the last response came 7 days 6 hours ago. The record shows an average of 0 players over the past seven days.
What position does [ZA]MadHouse-Test| South-Africa hold among Rust servers?
On player hours over seven days [ZA]MadHouse-Test| South-Africa ranks #15,437, inside the top 69% of all ranked servers.
The tags and lists
Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists [ZA]MadHouse-Test| South-Africa fits: Modded Rust servers. On the server list it comes up under these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on [ZA]MadHouse-Test| South-Africa: what do they signify?
These tags are [ZA]MadHouse-Test| South-Africa's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
On what schedule does [ZA]MadHouse-Test| South-Africa wipe?
The estimate for [ZA]MadHouse-Test| South-Africa's next wipe is drawn from biweekly: 14 days after its last wipe. The records show the next wipe due on Wednesday 4 November at 15:15 UTC. The present world dates from 7 days 6 hours. A wipe every two weeks is published in its tags.
Joining the server
Which steps join [ZA]MadHouse-Test| South-Africa?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 102.39.90.175:28025.