An entry in the registerNo. 15,120
Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 7m ago
Naval Deep Sea 1 is a Rust server in North America. At the last count it had 0 players of a possible 120; over the past week it averaged 0, with a peak of 1. It stands at No. 15,120 of the ranked servers, the top 68%, and No. 1477 in North America. It last wiped 24d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers, top 79% in NA, and No. 607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 22h |
| Thu 3 Dec, 19:00 FW | 34d 22h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Reddit.com/r/PlayRust - US Monthly Quad7/200 NA · quad · monthly · 12 on average
- 2 RustForNoobs.com | Solo Duo Trio Quad | Monthly | US2/150 NA · quad · monthly · 3 on average
- 3 Rusty Pirates | No Decay | Monthly | No BP Wipes0/50 NA · quad · monthly · 1 on average
- 4 Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip180/200 NA · quad · 2x · monthly · 260 on average
- 5 US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly126/200 NA · quad · 2x · monthly · 159 on average
- 6 [US] Facepunch Softcore 229/300 NA · quad · monthly · 59 on average
§ 8Questions answeredfrom the figures in this entry
The record
What Rust version is Naval Deep Sea 1 on?
Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea 1 runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Naval Deep Sea 1, and is it online now?
Online: Naval Deep Sea 1 is up as of the latest refresh. The uptime it reports puts the last restart at about 6 days 23 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
What is the performance of Naval Deep Sea 1 like?
Server fps averaged 5 over the last 48 hours; the low was 5. Buildings, deployables and the rest brought the entity count to a high of 129,712. The memory peak was 4,856 MB. What players feel as lag: fps running low and entities climbing.
In which location does Naval Deep Sea 1 sit?
The NA tag places Naval Deep Sea 1 in North America, as the server lists itself. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 104.129.132.19:28109 — that is the address.
The rules and map
What map is in use on Naval Deep Sea 1?
Naval Deep Sea 1 runs a procedural map, generated by the game, of size 4,800 with seed 1017058979. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Procedural.
What settings and rules does Naval Deep Sea 1 run?
Nothing in the name of Naval Deep Sea 1 gives a gather rate. The group cap is 4 players (quad). Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Population
What are the player numbers on Naval Deep Sea 1?
The record for Naval Deep Sea 1 shows 0 players, against a capacity of 120. Over seven days the mean is 0 players, with a peak of 1. Of the last 48 hours, 14:00 UTC drew the highest average: 0 players.
What position does Naval Deep Sea 1 hold among Rust servers?
For seven-day player hours Naval Deep Sea 1 is #15,120 overall and #1,477 in North America, in the top 68% of ranked servers. Within quad, it stands at #607.
The tags and lists
Naval Deep Sea 1 sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Naval Deep Sea 1 fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should the tags on Naval Deep Sea 1 be read?
These tags are Naval Deep Sea 1's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): Slot count: 120; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): North America is where the server browser lists it. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
What happens on Naval Deep Sea 1 when wipe day arrives?
Averaged over recent wipes, the crowd reached 1 at its busiest. 8 hours into the latest wipe the crowd reached its peak.
The wipe timetable for Naval Deep Sea 1: what does it show?
Once a month, with the force wipe, Naval Deep Sea 1 wipes. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 24 days 19 hours. The tags list wipes as monthly.
Joining the server
Which steps join Naval Deep Sea 1?
To connect, open the console with F1 in Rust and enter client.connect 104.129.132.19:28109. The Launch Rust and join button on this page does the same through Steam.