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An entry in the registerNo. 15,326

Water World

Online 104.129.133.107:28089 checked 5m ago

Water World is a Rust server. At the last count it had 0 players of a possible 200. It stands at No. 15,326 of the ranked servers, the top 69%. It last wiped 27d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123415:0000:0008:0017:0002:0011:00

Hourly average and peak, UTC.

§ 2Performance

0246815:0000:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 0
Mon 28 Sep, 21:48 UTC30d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC33d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC34d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC42d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC43d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC44d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit173/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10125/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1081/700 EU · groups of 16+ · monthly · 94 on average
  4. 4 RustSpain.com | EU Main20/200 EU · groups of 12+ · weekly · 88 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1024/1000 EU · groups of 16+ · monthly · 84 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10260/700 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

On which Rust version does Water World operate?

The server Water World is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is Water World up, and how steady is its uptime?

Online: Water World is up as of the latest refresh. A restart came about 43 hours ago, by the server's own uptime figure. Of note: 164 of 168 hours up in the last 7 full days, or 98% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does Water World perform?

The records show an average of 5 server fps over 48 hours, never below 5. The entity count reached 65,509: buildings, deployables and all else in the world. Up to 2,422 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of Water World?

No region is published by Water World. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 104.129.133.107:28089 stands the address.

Rules, settings, map

The map for Water World: which one is it?

Water World runs a procedural map, generated by the game, of size 3,500 with seed 1350359164. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Water World set down in the way of rules and settings?

Nothing in the name of Water World gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

The players

What population does Water World carry?

The record for Water World shows 0 players, against a capacity of 200. Across the last seven days the mean population stands at 0.

Against other Rust servers, how is Water World ranked?

Ranked by player hours over the last seven days, Water World stands at #15,326, in the top 69% overall.

The tags and lists

Water World sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Water World is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Water World be read?

These tags are Water World's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp200 (Max players): 200 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What happens on Water World when wipe day arrives?

The average peak across recent wipes was 1 players. 1 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. In those cases the crowd dropped below half by day 2.

The wipe timetable for Water World: what does it show?

There is no next wipe to predict: Water World wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 27 days 16 hours old.

How to join

Which steps join Water World?

To connect, open the console with F1 in Rust and enter client.connect 104.129.133.107:28089. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp200
Max players 200 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.