At press time 11,693 servers37,607 players91 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,657

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 14m ago

US | 2x |DEVELOPEMENT| is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 2. It stands at No. 9,657 of the ranked servers, the top 43%. It last wiped 16d ago. Its own tags class it as 2x, modded, oxide.

§ 1Attendance

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

§ 2Performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap15.6 days

between real wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes142/200 NA · groups of 16+ · 2x · monthly · 369 on average
  2. 2 US Limitless 2x Monthly Main | No BP Wipes | x2190/200 NA · groups of 12+ · 2x · monthly · 148 on average
  3. 3 [US] Stevious 2x Mondays | Vanilla | 10/26108/200 NA · groups of 12+ · 2x · weekly · 98 on average
  4. 4 [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 86/150 NA · groups of 8+ · 2x · weekly · 85 on average
  5. 5 [US] Stevious 2x Main | Vanilla | 10/224/200 NA · groups of 12+ · 2x · weekly · 77 on average
  6. 6 [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |396/425 NA · groups of 8+ · 2x · weekly · 46 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does US | 2x |DEVELOPEMENT| operate?

The server US | 2x |DEVELOPEMENT| is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on US | 2x |DEVELOPEMENT|, and is it up?

The records show US | 2x |DEVELOPEMENT| online at the time of this check. Of note: the reported uptime places the last restart about 12 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 27 September 2026.

What is the performance of US | 2x |DEVELOPEMENT| like?

Server fps averaged 25 over the last 48 hours; the low was 25. Buildings, deployables and the rest brought the entity count to a high of 74,234. Up to 2,014 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of US | 2x |DEVELOPEMENT|?

Its name points to North America, but US | 2x |DEVELOPEMENT| publishes no region tag. Rust Server Stats records the stated location of a server, not the location of the machine. 104.143.2.118:29015 — that is the address.

Rules, settings, map

What map does US | 2x |DEVELOPEMENT| put players on?

US | 2x |DEVELOPEMENT| runs a procedural map, generated by the game, of size 3,750 with seed 33333. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: SCRAPLAND.GG.

What does US | 2x |DEVELOPEMENT| set down in the way of rules and settings?

A rate of 2x for gathering is what the name of US | 2x |DEVELOPEMENT| states. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

Population

How full does US | 2x |DEVELOPEMENT| get?

0 players are on US | 2x |DEVELOPEMENT| at present; the slot count is 100. The seven-day record: an average of 0 players and a peak of 2.

What position does US | 2x |DEVELOPEMENT| hold among Rust servers?

The seven-day player-hour table places US | 2x |DEVELOPEMENT| at #9,657, within the top 43% of ranked servers.

The tags and lists

US | 2x |DEVELOPEMENT| sits in which Rust Server Stats lists and filters?

On Rust Server Stats, US | 2x |DEVELOPEMENT| is placed in these lists: 2x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

The tags on US | 2x |DEVELOPEMENT|: what do they signify?

These tags are US | 2x |DEVELOPEMENT|'s, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What is the shape of wipe day on US | 2x |DEVELOPEMENT|?

Across its recent wipes, the busiest point averaged 2 players. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 2.

The wipe timetable for US | 2x |DEVELOPEMENT|: what does it show?

US | 2x |DEVELOPEMENT|'s rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 16 days 5 hours ago.

Joining the server

Which steps join US | 2x |DEVELOPEMENT|?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.143.2.118:29015.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Slot count: 100.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.