At press time 11,665 servers53,198 players84 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 5,106

The Chill Zone

Online 104.143.3.231:28029 checked 8m ago

The Chill Zone is a Rust server. At the last count it had 0 players of a possible 160; over the past week it averaged 0, with a peak of 4. It stands at No. 5,106 of the ranked servers, the top 23%. It last wiped 13d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5210:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

§ 2Performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap12.2 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC13d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to The Chill Zone Powered by Gameserverkings.com 5X Resources, Bi-Weekly Wipes, Full Wipe 10/15/26

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit158/500 no group limit · 155 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10130/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10184/225 EU · groups of 16+ · weekly · 115 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10109/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main7/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1044/1000 EU · groups of 16+ · monthly · 83 on average

§ 8Questions answeredfrom the figures in this entry

The record

On which Rust version does The Chill Zone operate?

Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone runs. To join, your game must be on the same protocol; Steam handles the update.

How reliable is The Chill Zone, and is it online now?

The records show The Chill Zone online at the time of this check. The uptime it reports puts the last restart at about 5 days 11 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does The Chill Zone hold a steady frame?

Server fps averaged 7 over the last 48 hours; the low was 5. Of note: 111,558 entities at the peak, counting buildings, deployables and the rest. Up to 4,628 MB of memory was used. What players feel as lag: fps running low and entities climbing.

Where does The Chill Zone operate from?

The server publishes no region: The Chill Zone. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 104.143.3.231:28029 — that is the address.

Settings and map

What map does The Chill Zone put players on?

The Chill Zone runs a procedural map, generated by the game, of size 4,350 with seed 1193930318. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of The Chill Zone: what are they?

The name of The Chill Zone states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

What population does The Chill Zone carry?

At the latest count The Chill Zone has 0 players, with 160 slots in total. Over seven days the mean is 0 players, with a peak of 4. The busiest hour of the last 48 was 19:00 UTC, averaging 1 players.

Where does The Chill Zone sit in the rankings?

The seven-day player-hour table places The Chill Zone at #5,106, within the top 23% of ranked servers.

Tag and list record

Where does The Chill Zone appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists The Chill Zone fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on The Chill Zone?

These tags are The Chill Zone's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp160 (Max players): 160 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What is the shape of wipe day on The Chill Zone?

Across its recent wipes, the busiest point averaged 3 players. 37 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 5.5.

The wipe timetable for The Chill Zone: what does it show?

No next wipe can be predicted for The Chill Zone, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 13 days 6 hours old.

How to join

What is the way to join The Chill Zone?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.143.3.231:28029.

§ 9Key to the tagswhat each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp160
Max players 160 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.