An entry in the registerNo. 15,065
typical test
Online 104.153.151.75:28015 checked 5m ago
typical test is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 15,065 of the ranked servers, the top 68%. It last wiped 1d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit52/500 no group limit · 163 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10126/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1063/225 EU · groups of 16+ · weekly · 113 on average
- 4 RustSpain.com | EU Main17/200 EU · groups of 12+ · weekly · 87 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1061/700 EU · groups of 16+ · monthly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1013/1000 EU · groups of 16+ · monthly · 83 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is typical test on?
Rust network protocol 2635 and build 168909 on Linux is what typical test runs. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on typical test, and is it up?
Online: typical test is up as of the latest refresh. Of note: the reported uptime places the last restart about 26 hours ago. Rust Server Stats records a first sighting on 26 October 2026.
Does typical test hold a steady frame?
Server fps averaged 240 over the last 48 hours; the low was 239. Buildings, deployables and the rest brought the entity count to a high of 3,864. The memory peak was 1,472 MB. What players feel as lag: fps running low and entities climbing.
What is the location of typical test?
The server publishes no region: typical test. Rust Server Stats records the stated location of a server, not the location of the machine. 104.153.151.75:28015 — that is the address.
Rules, settings, map
What map is in use on typical test?
typical test runs a procedural map, generated by the game, of size 1,000 with seed 6738. The map repeats with the same size and seed; this page links to it on RustMaps.
What settings and rules does typical test run?
Nothing in the name of typical test gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
Population
What population does typical test carry?
0 players are on typical test at present; the slot count is 100. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 05:00 UTC drew the highest average: 0 players.
What position does typical test hold among Rust servers?
The seven-day player-hour table places typical test at #15,065, within the top 68% of ranked servers.
Tag and list record
typical test sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists typical test fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on typical test: what do they signify?
These tags are typical test's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for typical test: what does it show?
Too few wipes of typical test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 47 hours old.
Joining the server
Which steps join typical test?
To connect, open the console with F1 in Rust and enter client.connect 104.153.151.75:28015. The Launch Rust and join button on this page does the same through Steam.