An entry in the registerNo. 15,326
HellZone, Inc.
Online 104.159.135.138:28015 checked 7m ago
HellZone, Inc. is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,326 of the ranked servers, the top 69%. It last wiped 26d ago. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo132/2000 NA · no group limit · biweekly · 253 on average
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo224/2000 EU · no group limit · biweekly · 243 on average
- 3 Chrayntopia ♡ ︎PvE | RP | PvP32/200 NA · groups of 8+ · biweekly · 107 on average
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能95/200 EA · groups of 16+ · biweekly · 58 on average
- 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl28/300 groups of 30+ · monthly · 54 on average
- 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1056/100 EU · groups of 30+ · biweekly · 50 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does HellZone, Inc. operate?
Rust network protocol 2635 and build 168909 on Linux is what HellZone, Inc. runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is HellZone, Inc., and is it online now?
Online: HellZone, Inc. is up as of the latest refresh. The uptime it reports puts the last restart at about 2 days 15 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
What is the performance of HellZone, Inc. like?
The records show an average of 113 server fps over 48 hours, never below 84. Of note: 208,076 entities at the peak, counting buildings, deployables and the rest. Up to 5,313 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does HellZone, Inc. sit?
No region is published by HellZone, Inc.. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 104.159.135.138:28015 stands the address.
Settings and map
What map is in use on HellZone, Inc.?
HellZone, Inc. runs a procedural map, generated by the game, of size 6,000 with seed 81754. The map repeats with the same size and seed; this page links to it on RustMaps.
What does HellZone, Inc. set down in the way of rules and settings?
No gather rate appears in the name of HellZone, Inc.. The group limit is 8 players, the game's default. pve is the game mode, player combat is excluded. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. VAC, Valve's anti-cheat, is disabled.
Player record
What are the player numbers on HellZone, Inc.?
0 players are on HellZone, Inc. at present; the slot count is 50. Across the last seven days the mean population stands at 0.
What position does HellZone, Inc. hold among Rust servers?
Ranked by player hours over the last seven days, HellZone, Inc. stands at #15,326, in the top 69% overall.
Tags, lists
Where does HellZone, Inc. appear among the Rust Server Stats lists and filters?
On Rust Server Stats, HellZone, Inc. is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on HellZone, Inc.: what do they signify?
These tags are HellZone, Inc.'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What is the shape of wipe day on HellZone, Inc.?
The average peak across recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does HellZone, Inc. wipe?
The record of HellZone, Inc. holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 16 hours ago.
Joining the server
How does one connect to HellZone, Inc.?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.159.135.138:28015.