An entry in the registerNo. 9,770
Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 7m ago
Naval Deep Sea / Power Trip is a Rust server in North America. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 9,770 of the ranked servers, the top 44%, and No. 1265 in North America. It last wiped 24d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 44% of all ranked servers, top 68% in NA, and No. 497 of the quad servers (top 60%). Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 11h |
| Thu 3 Dec, 19:00 FW | 35d 11h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC25d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree0/75 NA · quad · monthly · 1 on average
- 2 Reddit.com/r/PlayRust - US Monthly Quad5/200 NA · quad · monthly · 12 on average
- 3 RustForNoobs.com | Solo Duo Trio Quad | Monthly | US0/150 NA · quad · monthly · 3 on average
- 4 Rusty Pirates | No Decay | Monthly | No BP Wipes0/50 NA · quad · monthly · 1 on average
- 5 Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip114/175 NA · quad · 2x · monthly · 252 on average
- 6 US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly141/200 NA · quad · 2x · monthly · 152 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is Naval Deep Sea / Power Trip on?
The server Naval Deep Sea / Power Trip is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
How reliable is Naval Deep Sea / Power Trip, and is it online now?
The records show Naval Deep Sea / Power Trip online at the time of this check. Of note: the reported uptime places the last restart about 3 days 7 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
Does Naval Deep Sea / Power Trip hold a steady frame?
The records show an average of 6 server fps over 48 hours, never below 5. The entity count reached 136,274: buildings, deployables and all else in the world. Up to 4,398 MB of memory was used. What players feel as lag: fps running low and entities climbing.
In which location does Naval Deep Sea / Power Trip sit?
The NA tag places Naval Deep Sea / Power Trip in North America, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. 104.238.229.68:29015 — that is the address.
Settings and map
The map for Naval Deep Sea / Power Trip: which one is it?
Naval Deep Sea / Power Trip runs a procedural map, generated by the game, of size 4,800 with seed 1425121626. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Procedural.
The rules and settings of Naval Deep Sea / Power Trip: what are they?
The name of Naval Deep Sea / Power Trip states no rate for gathering. The ceiling for a group is 4 players (quad). Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The server describes itself as vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Population
How full does Naval Deep Sea / Power Trip get?
The record for Naval Deep Sea / Power Trip shows 0 players, against a capacity of 100. Over seven days the mean is 0 players, with a peak of 1. Of the last 48 hours, 15:00 UTC drew the highest average: 1 players.
What position does Naval Deep Sea / Power Trip hold among Rust servers?
For seven-day player hours Naval Deep Sea / Power Trip is #9,770 overall and #1,265 in North America, in the top 44% of ranked servers. In its group, quad, the position is #497.
The tags and lists
Where does Naval Deep Sea / Power Trip appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Naval Deep Sea / Power Trip: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should the tags on Naval Deep Sea / Power Trip be read?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): The server browser files it under North America — that is the set of tags Naval Deep Sea / Power Trip publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What is the shape of wipe day on Naval Deep Sea / Power Trip?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.
When does Naval Deep Sea / Power Trip wipe?
Once a month, with the force wipe, Naval Deep Sea / Power Trip wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The world now in play was generated 24 days 6 hours ago. Its tags carry a monthly wipe schedule.
How to join
What is the way to join Naval Deep Sea / Power Trip?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.238.229.68:29015.