An entry in the registerNo. 14,583
TroubleChute
Offline 104.28.232.40:28015 checked 4d ago
TroubleChute is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 14,583 of the ranked servers, the top 66%. It last wiped 23d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:34 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|259/350 EU · groups of 12+ · weekly · 527 on average
- 2 Rustoria.co - EU Main22/250 EU · groups of 16+ · weekly · 331 on average
- 3 Rusty Moose |EU Main|35/250 EU · groups of 12+ · weekly · 329 on average
- 4 Rustoria.co - EU East Long128/200 EU · groups of 12+ · monthly · 318 on average
- 5 Rustoria.co - EU East Medium46/200 EU · groups of 12+ · biweekly · 279 on average
- 6 Rustafied.com - EU Friday48/100 EU · groups of 16+ · weekly · 264 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is TroubleChute on?
The server TroubleChute is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is TroubleChute, and is it online now?
TroubleChute shows offline as of the latest refresh, last seen 4 days 2 hours ago. Of note: 4 of 168 hours up in the last 7 full days, or 2% of the time. The first sighting at Rust Server Stats was on 4 October 2026.
Where does TroubleChute operate from?
No region appears for TroubleChute. Rust Server Stats records the stated location of a server, not the location of the machine. 104.28.232.40:28015 — that is the address.
The rules and map
The map for TroubleChute: which one is it?
TroubleChute plays on a map the game generates, procedural in kind.
What does TroubleChute set down in the way of rules and settings?
No gather rate appears in the name of TroubleChute. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. A community server: the browser lists it under Community. VAC is disabled: Valve's anti-cheat.
The players
What population does TroubleChute carry?
No answer from TroubleChute at the latest refresh; it was last seen 4 days 2 hours ago. Averaged across seven days, 0 players; the peak reached 1.
Against other Rust servers, how is TroubleChute ranked?
The seven-day player-hour table places TroubleChute at #14,583, within the top 66% of ranked servers.
Tag and list record
TroubleChute sits in which Rust Server Stats lists and filters?
On Rust Server Stats, TroubleChute is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on TroubleChute?
gmrust (Game mode): The standard survival game; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent — that is the set of tags TroubleChute publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on TroubleChute: what should be expected?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe the crowd reached its peak.
The wipe timetable for TroubleChute: what does it show?
The record of TroubleChute holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 23 days 13 hours ago.
How to join
Which steps join TroubleChute?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.28.232.40:28015.