An entry in the registerNo. 15,544
Local_Test
Offline 104.28.249.175:28015 checked 15d ago
Local_Test is a Rust server. It was offline at the last count. It stands at No. 15,544 of the ranked servers, the top 71%. It last wiped 15d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC15d ago | 0 | – | running | 1 |
| Thu 17 Sep, 10:04 UTC40d ago | 1 | – | 25 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|389/425 EU · groups of 12+ · weekly · 520 on average
- 2 Rustoria.co - EU Main22/250 EU · groups of 16+ · weekly · 336 on average
- 3 Rusty Moose |EU Main|45/250 EU · groups of 12+ · weekly · 333 on average
- 4 Rustoria.co - EU East Long180/200 EU · groups of 12+ · monthly · 317 on average
- 5 Rustoria.co - EU East Medium69/200 EU · groups of 12+ · biweekly · 279 on average
- 6 Rustafied.com - EU Friday77/100 EU · groups of 16+ · weekly · 263 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is Local_Test on?
Rust network protocol 2634 and build 167584 on Windows is what Local_Test runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Local_Test up, and how steady is its uptime?
Local_Test shows offline as of the latest refresh, last seen 15 days 14 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 16 September 2026.
In which location does Local_Test sit?
The server publishes no region: Local_Test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 104.28.249.175:28015 — that is the address.
Rules, settings, map
What map is in use on Local_Test?
Local_Test plays on a map the game generates, procedural in kind.
What settings and rules does Local_Test run?
No gather rate appears in the name of Local_Test. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It appears under Community in the server browser and is a community server. VAC is disabled: Valve's anti-cheat.
Population
What population does Local_Test carry?
Local_Test is offline at present; the last response came 15 days 14 hours ago.
Where does Local_Test sit in the rankings?
On player hours over seven days Local_Test ranks #15,544, inside the top 71% of all ranked servers.
Tags, lists
Where does Local_Test appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Local_Test fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on Local_Test be read?
The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): The standard survival game; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): The game version must match protocol 2634 to join; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
Wipe day on Local_Test: what should be expected?
Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for Local_Test: what does it show?
Local_Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 15 days 15 hours ago.
Connection
How does one connect to Local_Test?
To connect, open the console with F1 in Rust and enter client.connect 104.28.249.175:28015. The Launch Rust and join button on this page does the same through Steam.