At press time 11,790 servers64,938 players124 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,170

DevHev Local

Offline 109.194.35.245:28015 checked 1d ago

DevHev Local is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 2. It stands at No. 6,170 of the ranked servers, the top 28%. It last wiped 2d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2.9 days

between real wipes

On rhythm40%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC26d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC28d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit88/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10129/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1091/225 EU · groups of 16+ · weekly · 116 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1076/700 EU · groups of 16+ · monthly · 91 on average
  5. 5 RustSpain.com | EU Main23/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1016/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for DevHev Local: which one?

Rust network protocol 2635 and build 168909 on Windows is what DevHev Local runs. To join, your game must be on the same protocol; Steam handles the update.

How reliable is DevHev Local, and is it online now?

DevHev Local shows offline as of the latest refresh, last seen 27 hours ago. Of note: the reported uptime places the last restart about 7 minutes ago. In the last 7 full days it was up for 32 of 168 hours, 19% of the time. Its earliest entry at Rust Server Stats is dated 28 September 2026.

How does DevHev Local perform?

The records show an average of 236 server fps over 48 hours, never below 236. Buildings, deployables and the rest brought the entity count to a high of 14,895. Up to 1,149 MB of memory was used. What players feel as lag: fps running low and entities climbing.

In which location does DevHev Local sit?

The server publishes no region: DevHev Local. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 109.194.35.245:28015 stands the address.

Rules, settings, map

What map does DevHev Local put players on?

DevHev Local runs a procedural map, generated by the game, of size 2,000 with seed 166494. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does DevHev Local run?

The name of DevHev Local states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

Player record

How full does DevHev Local get?

DevHev Local is offline at present; the last response came 27 hours ago. Averaged across seven days, 1 players; the peak reached 2. The busiest hour of the last 48 was 07:00 UTC, averaging 1 players.

What position does DevHev Local hold among Rust servers?

Ranked by player hours over the last seven days, DevHev Local stands at #6,170, in the top 28% overall.

Tags, lists

DevHev Local sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include DevHev Local: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on DevHev Local: what do they signify?

These tags are DevHev Local's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What is the shape of wipe day on DevHev Local?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.

The wipe timetable for DevHev Local: what does it show?

No next wipe can be predicted for DevHev Local, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 2 days 3 hours old.

How to join

Which steps join DevHev Local?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 109.194.35.245:28015.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.