An entry in the registerNo. 4,592
ticktest
Offline 119.252.216.50:29015 checked 18d ago
ticktest is a Rust server. It was offline at the last count. It stands at No. 4,592 of the ranked servers, the top 21%. It last wiped 18d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC18d ago | 100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit180/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10187/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1084/700 EU · groups of 16+ · monthly · 94 on average
- 5 RustSpain.com | EU Main349/200 EU · groups of 12+ · weekly · 86 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10238/700 EU · groups of 16+ · monthly · 86 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for ticktest: which one?
The server ticktest is on Rust network protocol 2634 and build 167058, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is ticktest up, and how steady is its uptime?
ticktest shows offline as of the latest refresh, last seen 18 days 3 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 11 October 2026.
In which location does ticktest sit?
The server publishes no region: ticktest. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 119.252.216.50:29015 — that is the address.
Settings and map
What does ticktest set down in the way of rules and settings?
Nothing in the name of ticktest gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.
The players
What population does ticktest carry?
No answer from ticktest at the latest refresh; it was last seen 18 days 3 hours ago.
Where does ticktest sit in the rankings?
On player hours over seven days ticktest ranks #4,592, inside the top 21% of all ranked servers.
Tag and list record
Where does ticktest appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include ticktest: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
The tags on ticktest: what do they signify?
These tags are ticktest's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Slot count: 300; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): The game version must match protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
What happens on ticktest when wipe day arrives?
The average peak across recent wipes was 100 players. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for ticktest: what does it show?
ticktest's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 18 days 4 hours old.
Connection
What is the way to join ticktest?
To connect, open the console with F1 in Rust and enter client.connect 119.252.216.50:29015. The Launch Rust and join button on this page does the same through Steam.