An entry in the registerNo. 13,606
FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 19d ago
FWQ2 Development 6000 is a Rust server. It was offline at the last count. It stands at No. 13,606 of the ranked servers, the top 61%. It last wiped 23d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit143/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10188/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1077/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does FWQ2 Development 6000 operate?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is FWQ2 Development 6000, and is it online now?
Offline at present: FWQ2 Development 6000, last seen 19 days 17 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 9 October 2026.
What is the location of FWQ2 Development 6000?
No region appears for FWQ2 Development 6000. Rust Server Stats records the stated location of a server, not the location of the machine. 120.82.32.144:28025 — that is the address.
Rules, settings, map
What map does FWQ2 Development 6000 put players on?
Generation by the game gives FWQ2 Development 6000 its procedural map.
The rules and settings of FWQ2 Development 6000: what are they?
Nothing in the name of FWQ2 Development 6000 gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
Population
How full does FWQ2 Development 6000 get?
FWQ2 Development 6000 is offline at present; the last response came 19 days 17 hours ago.
What position does FWQ2 Development 6000 hold among Rust servers?
The seven-day player-hour table places FWQ2 Development 6000 at #13,606, within the top 61% of ranked servers.
Tag and list record
Where does FWQ2 Development 6000 appear among the Rust Server Stats lists and filters?
On Rust Server Stats, FWQ2 Development 6000 is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on FWQ2 Development 6000?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
The wipe timetable for FWQ2 Development 6000: what does it show?
FWQ2 Development 6000's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 23 days 19 hours ago.
Joining the server
What is the way to join FWQ2 Development 6000?
To connect, open the console with F1 in Rust and enter client.connect 120.82.32.144:28025. The Launch Rust and join button on this page does the same through Steam.