An entry in the registerNo. 6,292
Relics Dev Server
Online 125.254.123.81:28015 checked 9m ago
Relics Dev Server is a Rust server. At the last count it had 1 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 6,292 of the ranked servers, the top 28%. It last wiped 27d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit151/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10125/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10187/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1096/700 EU · groups of 16+ · monthly · 94 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10234/700 EU · groups of 16+ · monthly · 88 on average
- 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Relics Dev Server: which one?
The server Relics Dev Server is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
Is Relics Dev Server up, and how steady is its uptime?
The records show Relics Dev Server online at the time of this check. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
What is the location of Relics Dev Server?
The server publishes no region: Relics Dev Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 125.254.123.81:28015 — that is the address.
Settings and map
What map is in use on Relics Dev Server?
Relics Dev Server plays on a map the game generates, procedural in kind.
What settings and rules does Relics Dev Server run?
The name of Relics Dev Server states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
What population does Relics Dev Server carry?
The record for Relics Dev Server shows 1 players, against a capacity of 10. The seven-day record: an average of 0 players and a peak of 2. Of the last 48 hours, 12:00 UTC drew the highest average: 1 players.
Against other Rust servers, how is Relics Dev Server ranked?
Ranked by player hours over the last seven days, Relics Dev Server stands at #6,292, in the top 28% overall.
Tag and list record
Where does Relics Dev Server appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Relics Dev Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Relics Dev Server be read?
gmrust (Game mode): The standard survival game; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Relics Dev Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What happens on Relics Dev Server when wipe day arrives?
Across its recent wipes, the busiest point averaged 1 players. 3 hours after the latest wipe, the crowd peaked.
The wipe timetable for Relics Dev Server: what does it show?
Relics Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 27 days 7 hours ago.
Joining the server
Which steps join Relics Dev Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 125.254.123.81:28015.