At press time 11,748 servers63,000 players200 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,323

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 5d ago

EPIC PvE Local Production Validation is a Rust server. It was offline at the last count. It stands at No. 15,323 of the ranked servers, the top 69%. It last wiped 27d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.4 days

between real wipes

Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit167/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10123/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10192/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1067/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main12/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1017/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for EPIC PvE Local Production Validation: which one?

Rust network protocol 2634 and build 167781 on Windows is what EPIC PvE Local Production Validation runs. To join, your game must be on the same protocol; Steam handles the update.

Is EPIC PvE Local Production Validation up, and how steady is its uptime?

The records show EPIC PvE Local Production Validation offline, last answering 5 days 2 hours ago. The records show 1% uptime over the last 7 full days: 1 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Where does EPIC PvE Local Production Validation operate from?

No region is published by EPIC PvE Local Production Validation. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 129.228.26.174:28115 stands the address.

The rules and map

The rules and settings of EPIC PvE Local Production Validation: what are they?

No gather rate appears in the name of EPIC PvE Local Production Validation. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Population

What population does EPIC PvE Local Production Validation carry?

The last sighting of EPIC PvE Local Production Validation was 5 days 2 hours ago, and it is offline now. The record shows an average of 0 players over the past seven days.

What position does EPIC PvE Local Production Validation hold among Rust servers?

On player hours over seven days EPIC PvE Local Production Validation ranks #15,323, inside the top 69% of all ranked servers.

The tags and lists

Where does EPIC PvE Local Production Validation appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include EPIC PvE Local Production Validation: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings attach to the tags on EPIC PvE Local Production Validation?

The game's server browser reads the tags EPIC PvE Local Production Validation publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on EPIC PvE Local Production Validation when wipe day arrives?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

The wipe timetable for EPIC PvE Local Production Validation: what does it show?

Too few wipes of EPIC PvE Local Production Validation are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 27 days 9 hours old.

Connection

Which steps join EPIC PvE Local Production Validation?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 129.228.26.174:28115.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build The build number is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.