An entry in the registerNo. 5,330
Curfew | South Africa 10x PVP/PVE
Online 129.232.216.154:28015 checked 7m ago
Curfew | South Africa 10x PVP/PVE is a Rust server. At the last count it had 0 players of a possible 40; over the past week it averaged 0, with a peak of 3. It stands at No. 5,330 of the ranked servers, the top 24%. It last wiped 12d ago, on a biweekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as 10x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 29 October, 18:59 UTC, in 1d 23h. Its biweekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 5
| Date, UTC | Hence |
|---|---|
| Thu 29 Oct, 18:59 | 1d 23h |
| Thu 5 Nov, 19:00 FW | 8d 23h |
| Thu 12 Nov, 18:59 | 15d 23h |
| Thu 26 Nov, 18:59 | 29d 23h |
| Thu 3 Dec, 19:00 FW | 36d 23h |
| Thu 10 Dec, 18:59 | 43d 23h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:59 UTC12d ago | 6 | – | running | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | halved by day 5 | 14 days | 1 |
| Sat 19 Sep, 18:33 UTC38d ago | 3 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Curfew | Calm Before the Storm | 10x Modded | Bi-Weekly Wipes | PvE & PvP | Custom Raid Hours | Full Chaos! Build. Gather. Survive. When the curfew ends… the storm begins.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Intoxicated ZA 10x - 27 Oct - Just wiped45/50 AF · groups of 8+ · 10x · 9 on average
- 2 Nexis ZA 10x - PVP | KITS | EVENTS4/125 AF · groups of 8+ · 10x · weekly · 1 on average
- 3 HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]146/175 EU · groups of 8+ · 10x · biweekly · 75 on average
- 4 HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]36/150 OC · groups of 8+ · 10x · biweekly · 70 on average
- 5 PROSTOJ CLASSIC #5 [X10|SKINS]10/100 EU · groups of 100+ · 10x · biweekly · 10 on average
- 6 Intoxicated ZA Vanilla 1 - 15 Oct4/100 AF · groups of 8+ · biweekly · 9 on average
§ 8Questions answeredfrom the figures in this entry
Server details
What Rust version is Curfew | South Africa 10x PVP/PVE on?
Rust network protocol 2635 and build 168909 on Linux is what Curfew | South Africa 10x PVP/PVE runs. The protocol must match on your game to join; the update comes through Steam.
Is Curfew | South Africa 10x PVP/PVE up, and how steady is its uptime?
Curfew | South Africa 10x PVP/PVE currently answers as online. Of note: the reported uptime places the last restart about 15 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.
Does Curfew | South Africa 10x PVP/PVE hold a steady frame?
For the last 48 hours the average was 87 server fps, with a low of 60. Of note: 79,120 entities at the peak, counting buildings, deployables and the rest. The memory peak was 2,801 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of Curfew | South Africa 10x PVP/PVE?
Its name points to Africa, but Curfew | South Africa 10x PVP/PVE publishes no region tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 129.232.216.154:28015 stands the address.
Rules, settings, map
What map does Curfew | South Africa 10x PVP/PVE put players on?
Curfew | South Africa 10x PVP/PVE runs a procedural map, generated by the game, of size 3,500 with seed 1005898274. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of Curfew | South Africa 10x PVP/PVE: what are they?
Curfew | South Africa 10x PVP/PVE carries a gather rate of 10x in its title. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Player record
What population does Curfew | South Africa 10x PVP/PVE carry?
0 players are on Curfew | South Africa 10x PVP/PVE at present; the slot count is 40. Averaged across seven days, 0 players; the peak reached 3. Of the last 48 hours, 17:00 UTC drew the highest average: 1 players.
What position does Curfew | South Africa 10x PVP/PVE hold among Rust servers?
Ranked by player hours over the last seven days, Curfew | South Africa 10x PVP/PVE stands at #5,330, in the top 24% overall.
Tags, lists
Curfew | South Africa 10x PVP/PVE sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Curfew | South Africa 10x PVP/PVE is placed in these lists: 10x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
How should the tags on Curfew | South Africa 10x PVP/PVE be read?
gmvanilla (Game mode): Vanilla rules, survival play; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Curfew | South Africa 10x PVP/PVE publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What happens on Curfew | South Africa 10x PVP/PVE when wipe day arrives?
The average peak across recent wipes was 4 players. 37 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. In those cases the crowd dropped below half by day 5.
When does Curfew | South Africa 10x PVP/PVE wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on Curfew | South Africa 10x PVP/PVE follows its tag. On Thursday 29 October at 18:59 UTC the next wipe is due. Of note: the current world is 12 days old. A wipe every two weeks is published in its tags.
Joining the server
Which steps join Curfew | South Africa 10x PVP/PVE?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 129.232.216.154:28015.