At press time 11,612 servers36,584 players70 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,987

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

Rust Devblog 240 is a Rust server. It was offline at the last count. It stands at No. 15,987 of the ranked servers, the top 71%. It last wiped 22d ago. Its own tags class it as modded.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit70/500 no group limit · 150 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1097/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1032/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.107/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Rust Devblog 240 on?

Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. To join, your game must be on the same protocol; Steam handles the update.

Is Rust Devblog 240 up, and how steady is its uptime?

Offline at present: Rust Devblog 240, last seen 22 days 18 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 6 October 2026.

Where does Rust Devblog 240 operate from?

The server publishes no region: Rust Devblog 240. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 13.143.172.30:28015 stands the address.

The rules and map

What map is in use on Rust Devblog 240?

Generation by the game gives Rust Devblog 240 its procedural map.

The rules and settings of Rust Devblog 240: what are they?

No gather rate appears in the name of Rust Devblog 240. Nothing on group size is published. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The VAC anti-cheat from Valve is inactive.

The players

What are the player numbers on Rust Devblog 240?

Rust Devblog 240 is offline at present; the last response came 22 days 18 hours ago.

What position does Rust Devblog 240 hold among Rust servers?

The seven-day player-hour table places Rust Devblog 240 at #15,987, within the top 71% of ranked servers.

Tags, lists

Rust Devblog 240 sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Rust Devblog 240 fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded.

The tags on Rust Devblog 240: what do they signify?

The game's server browser reads the tags Rust Devblog 240 publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; v2283 (Protocol): Join only on protocol 2283; other versions cannot connect; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: settings or plugins have changed the game; hd53cb39f (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags; stok (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on Rust Devblog 240 when wipe day arrives?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak.

The wipe timetable for Rust Devblog 240: what does it show?

Too few wipes of Rust Devblog 240 are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 22 days 19 hours ago.

How to join

What is the way to join Rust Devblog 240?

To connect, open the console with F1 in Rust and enter client.connect 13.143.172.30:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players 50 is the number of slots.
v2283
Protocol Join only on protocol 2283; other versions cannot connect.
ptrak
Networking The network layer is RakNet, Rust's standard.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Modded: settings or plugins have changed the game.

Other

hd53cb39f
Custom tag Set by a plugin or by the owner, and outside Rust's standard tags.
stok
Custom tag Set by a plugin or by the owner, and outside Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.