An entry in the registerNo. 13,582
MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 7m ago
MobWars Test | Dev Server is a Rust server in Europe. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 13,582 of the ranked servers, the top 61%, and No. 2453 in Europe. It last wiped 18d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 19h |
| Sat 7 Nov, 14:40 | 9d 15h |
| Sat 21 Nov, 14:40 | 23d 15h |
| Thu 3 Dec, 19:00 FW | 35d 19h |
| Sat 5 Dec, 14:40 | 37d 15h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC19d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC28d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC29d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo219/2000 EU · no group limit · biweekly · 238 on average
- 2 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1017/100 EU · groups of 30+ · biweekly · 51 on average
- 3 RustAria#4 [Мирный / PVE / SKINDROPS]14/200 EU · groups of 100+ · biweekly · 29 on average
- 4 [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME32/50 EU · groups of 8+ · biweekly · 27 on average
- 5 [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid22/100 EU · groups of 10+ · biweekly · 27 on average
- 6 PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events6/100 EU · groups of 8+ · biweekly · 25 on average
§ 8Questions answeredfrom the figures in this entry
The record
On which Rust version does MobWars Test | Dev Server operate?
The server MobWars Test | Dev Server is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on MobWars Test | Dev Server, and is it up?
Online: MobWars Test | Dev Server is up as of the latest refresh. A restart came about 14 hours ago, by the server's own uptime figure. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Its earliest entry at Rust Server Stats is dated 18 September 2026.
How does MobWars Test | Dev Server perform?
Server fps averaged 184 over the last 48 hours; the low was 121. The entity count reached 79,549: buildings, deployables and all else in the world. Of note: memory use reached 2,637 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of MobWars Test | Dev Server?
Under the EU tag, MobWars Test | Dev Server lists itself in Europe. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 134.255.255.19:28042 stands the address.
Rules, settings, map
What map is in use on MobWars Test | Dev Server?
MobWars Test | Dev Server runs a procedural map, generated by the game, of size 3,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does MobWars Test | Dev Server set down in the way of rules and settings?
No gather rate appears in the name of MobWars Test | Dev Server. Eight players per group is the default and the limit here. Play is pve, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Player record
How full does MobWars Test | Dev Server get?
The record for MobWars Test | Dev Server shows 0 players, against a capacity of 10. Over seven days the mean is 0 players, with a peak of 1. At 16:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.
Against other Rust servers, how is MobWars Test | Dev Server ranked?
For seven-day player hours MobWars Test | Dev Server is #13,582 overall and #2,453 in Europe, in the top 61% of ranked servers.
Tag and list record
Where does MobWars Test | Dev Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists MobWars Test | Dev Server fits: EU Rust servers: the records, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should the tags on MobWars Test | Dev Server be read?
The game's server browser reads the tags MobWars Test | Dev Server publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EU (Europe): The server browser files it under Europe. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
What is the shape of wipe day on MobWars Test | Dev Server?
The average peak across recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 2 where the crowd did not hold.
On what schedule does MobWars Test | Dev Server wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on MobWars Test | Dev Server follows its tag. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 18 days 8 hours old. A wipe every two weeks is published in its tags.
Joining the server
What is the way to join MobWars Test | Dev Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 134.255.255.19:28042. The server's website is recorded as https://discord.com/invite/PGVAcSnxF4.