An entry in the registerNo. 13,742
[DEV] Test Server
Offline 135.125.243.29:30002 checked 4d ago
[DEV] Test Server is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 13,742 of the ranked servers, the top 62%. It last wiped 28d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 16h |
| Thu 3 Dec, 19:00 FW | 34d 16h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit13/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10122/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1033/225 EU · groups of 16+ · weekly · 122 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.106/700 EU · groups of 16+ · monthly · 97 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1021/700 EU · groups of 16+ · monthly · 94 on average
- 6 RustSpain.com | EU Main118/200 EU · groups of 12+ · weekly · 86 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does [DEV] Test Server operate?
Rust network protocol 2635 and build 167781 on Linux is what [DEV] Test Server runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is [DEV] Test Server, and is it online now?
The records show [DEV] Test Server offline, last answering 4 days 5 hours ago. The records show 1% uptime over the last 7 full days: 2 of 168 hours up. The first sighting at Rust Server Stats was on 29 September 2026.
In which location does [DEV] Test Server sit?
No region is published by [DEV] Test Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 135.125.243.29:30002 stands the address.
Rules, settings, map
What map is in use on [DEV] Test Server?
[DEV] Test Server plays on a map the game generates, procedural in kind.
The rules and settings of [DEV] Test Server: what are they?
Nothing in the name of [DEV] Test Server gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is inactive.
Player record
What are the player numbers on [DEV] Test Server?
[DEV] Test Server is offline at present; the last response came 4 days 5 hours ago. Over seven days the mean is 0 players, with a peak of 1.
What position does [DEV] Test Server hold among Rust servers?
On player hours over seven days [DEV] Test Server ranks #13,742, inside the top 62% of all ranked servers.
The tags and lists
[DEV] Test Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include [DEV] Test Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on [DEV] Test Server be read?
gmrust (Game mode): Standard survival, as Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags [DEV] Test Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
Wipe day on [DEV] Test Server: what should be expected?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak.
The wipe timetable for [DEV] Test Server: what does it show?
The force wipe is the only wipe for [DEV] Test Server, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 28 days 7 hours ago.
Connection
How does one connect to [DEV] Test Server?
To connect, open the console with F1 in Rust and enter client.connect 135.125.243.29:30002. The Launch Rust and join button on this page does the same through Steam.