An entry in the registerNo. 5,034
Zoo Crew
Online 135.148.10.248:24540 checked 8m ago
Zoo Crew is a Rust server. At the last count it had 0 players of a possible 3; over the past week it averaged 0, with a peak of 2. It stands at No. 5,034 of the ranked servers, the top 23%. It makes a new world every few hours (9 this week), resets rather than wipes. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC5d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC24d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10204/300 EU · groups of 8+ · weekly · 115 on average
- 2 Pickle Rust EU Monthly44/100 EU · no group limit · 50 on average
- 3 RaidLab0/50 groups of 8+ · 33 on average
- 4 EU Hub 010/3300 EU · groups of 1000+ · 23 on average
- 5 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.101/300 EU · groups of 8+ · monthly · 3 on average
- 6 Warriors2/100 groups of 8+ · 2 on average
§ 6Questions answeredfrom the figures in this entry
Server record
The Rust version for Zoo Crew: which one?
Rust network protocol 2635 and build 168909 on Linux is what Zoo Crew runs. The protocol must match on your game to join; the update comes through Steam.
Is Zoo Crew up, and how steady is its uptime?
Zoo Crew currently answers as online. Of note: the reported uptime places the last restart about 1 hours ago. The records show 76% uptime over the last 7 full days: 127 of 168 hours up. Its earliest entry at Rust Server Stats is dated 25 September 2026.
Does Zoo Crew hold a steady frame?
The records show an average of 113 server fps over 48 hours, never below 23. Of note: 119,549 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 4,771 MB. An entity count climbing and fps running low are felt in-game as lag.
In which location does Zoo Crew sit?
No region is published by Zoo Crew. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 135.148.10.248:24540 stands the address.
Settings and map
What map is in use on Zoo Crew?
Zoo Crew runs a procedural map, generated by the game, of size 4,250 with seed 1903. RustMaps can display it from this page, since equal size and seed yield the same map.
What does Zoo Crew set down in the way of rules and settings?
No gather rate appears in the name of Zoo Crew. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Player record
How full does Zoo Crew get?
The record for Zoo Crew shows 0 players, against a capacity of 3. Averaged across seven days, 0 players; the peak reached 2. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.
Against other Rust servers, how is Zoo Crew ranked?
On player hours over seven days Zoo Crew ranks #5,034, inside the top 23% of all ranked servers.
Tag and list record
Where does Zoo Crew appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Zoo Crew fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings attach to the tags on Zoo Crew?
The game's server browser reads the tags Zoo Crew publishes: gmrust (Game mode): The standard survival game; mp3 (Max players): 3 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
When does Zoo Crew wipe?
A new world is made every few hours on Zoo Crew, so no wipe schedule is kept and those resets do not count as wipes.
Connection
What is the way to join Zoo Crew?
To connect, open the console with F1 in Rust and enter client.connect 135.148.10.248:24540. The Launch Rust and join button on this page does the same through Steam.