At press time 11,773 servers67,310 players192 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 793

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online NA 135.148.136.6:60405 checked 12m ago

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is a Rust server in North America. At the last count it had 7 players of a possible 100; over the past week it averaged 13, with a peak of 33. It stands at No. 793 of the ranked servers, the top 4%, and No. 120 in North America. It last wiped 13d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide, pve.

§ 1Attendance

AveragePeak
01020304013:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

§ 2Performance

025507510013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

The rhythm
Usual gap28 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak40

players, last three wipes

Crowd held0%

else halves by day 10.5

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 6h
Thu 12 Nov, 17:5814d 5h
Thu 3 Dec, 19:00 FW35d 6h
Thu 10 Dec, 17:5842d 5h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC13d ago 38 – running 7
Thu 1 Oct, 18:02 UTC FW27d ago 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC41d ago 38 halved by day 11 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Golden Hour is a US East Vanilla+ biweekly Rust server focused on relaxed PvE survival, creative building, and optional PvP through dedicated zones and events. A place to build, relax, and enjoy Rust again. PvE-first gameplay • Friendly community • Active admins who listen to player feedback. Build freely. Progress steadily. Fight when you want to. Core Features: - PvE map with PvP zones & events - Biweekly wipes - 48h offline raid protection - 24h Purge before wipe (full PvP) - Custom Town with shops - Friends & Clans (limit 6 per team) - zLevels progression - Zombies, Raidable Bases & Raidable Boats - Multiple Events - Homes, Teleportation & Town - Backpacks & Banks - Server Rewards (RP) + in-game shop (/s) - Virtual Quarries - Skinbox, Recycler & Furnace Splitter - Many quality-of-life improvements & custom plugins Website: https://goldenhourrust.com Discord: https://discord.gg/5SKR2pfj3D

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo110/2000 NA · no group limit · biweekly · 253 on average
  2. 2 Chrayntopia ♡ ︎PvE | RP | PvP35/200 NA · groups of 8+ · biweekly · 107 on average
  3. 3 Orange Dream | Cozy PvE/RP | No KOS9/200 NA · groups of 8+ · biweekly · 33 on average
  4. 4 LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No3/30 NA · groups of 12+ · biweekly · 14 on average
  5. 5 ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los3/100 NA · groups of 12+ · biweekly · 12 on average
  6. 6 US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro2/50 NA · groups of 8+ · biweekly · 6 on average

§ 8Questions answeredfrom the figures in this entry

Server details

On which Rust version does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly operate?

Rust network protocol 2635 and build 168909 on Linux is what [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly up, and how steady is its uptime?

Online: [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is up as of the latest refresh. Of note: the reported uptime places the last restart about 4 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly perform?

The records show an average of 65 server fps over 48 hours, never below 46. Of note: 256,043 entities at the peak, counting buildings, deployables and the rest. Up to 6,691 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly operate from?

The NA tag places [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 135.148.136.6:60405 — that is the address.

The rules and map

The map for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: which one is it?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs a procedural map, generated by the game, of size 4,500 with seed 467147874. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run?

The name of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly states no rate for gathering. The limit for a group is 6 players. Play is pve, player combat is excluded. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The server describes itself as vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC, Valve's anti-cheat, is enabled.

Population

What are the player numbers on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The record for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly shows 7 players, against a capacity of 100. Averaged across seven days, 13 players; the peak reached 33. Of the last 48 hours, 03:00 UTC drew the highest average: 28 players.

What position does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly hold among Rust servers?

For seven-day player hours [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is #793 overall and #120 in North America, in the top 4% of ranked servers.

The tags and lists

Where does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly fits: Modded Rust servers, Rust PvE servers, Zombie servers, listed and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.

The tags on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: what do they signify?

These tags are [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; NA (North America): In the browser it appears under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What is the shape of wipe day on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The average peak across recent wipes was 40 players. 6 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 10.5, in the wipes that did not, the crowd fell below half.

On what schedule does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipe?

Of note: [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipes on a every 4 weeks on Thursday at 17:58 UTC rhythm. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 13 days 18 hours. A wipe every two weeks is published in its tags.

Connection

Which steps join [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

To connect, open the console with F1 in Rust and enter client.connect 135.148.136.6:60405. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://www.goldenhourrust.com/.

§ 9Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp100
Max players The server holds 100 slots.
ts6
Group limit No team may exceed 6.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's own game.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.