At press time 11,649 servers46,030 players109 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,960

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 12m ago

Evan's ShockByte Server is a Rust server. At the last count it had 0 players of a possible 40; over the past week it averaged 0, with a peak of 2. It stands at No. 6,960 of the ranked servers, the top 31%. It last wiped 8d ago.

§ 1Attendance

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|297/300 EU · groups of 12+ · weekly · 526 on average
  2. 2 Rustoria.co - EU East Long275/250 EU · groups of 12+ · monthly · 319 on average
  3. 3 Rusty Moose |EU Main|24/250 EU · groups of 12+ · weekly · 291 on average
  4. 4 Rustoria.co - EU Main21/250 EU · groups of 16+ · weekly · 278 on average
  5. 5 Rustafied.com - EU Friday37/100 EU · groups of 16+ · weekly · 275 on average
  6. 6 Rustoria.co - EU East Medium122/200 EU · groups of 12+ · biweekly · 247 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Evan's ShockByte Server: which one?

Rust network protocol 2635 and build 168909 on Linux is what Evan's ShockByte Server runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is Evan's ShockByte Server, and is it online now?

Evan's ShockByte Server currently answers as online. Of note: the reported uptime places the last restart about 6 days 9 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 21 October 2026.

Does Evan's ShockByte Server hold a steady frame?

Server fps averaged 237 over the last 48 hours; the low was 224. Buildings, deployables and the rest brought the entity count to a high of 8,446. The memory peak was 3,452 MB. What players feel as lag: fps running low and entities climbing.

In which location does Evan's ShockByte Server sit?

No region is published by Evan's ShockByte Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 135.148.15.103:27700 stands the address.

The rules and map

What map is in use on Evan's ShockByte Server?

Evan's ShockByte Server runs a procedural map, generated by the game, of size 1,500 with seed 50000. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does Evan's ShockByte Server run?

Nothing in the name of Evan's ShockByte Server gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

The players

How full does Evan's ShockByte Server get?

The record for Evan's ShockByte Server shows 0 players, against a capacity of 40. The seven-day record: an average of 0 players and a peak of 2.

Where does Evan's ShockByte Server sit in the rankings?

Ranked by player hours over the last seven days, Evan's ShockByte Server stands at #6,960, in the top 31% overall.

The tags and lists

Evan's ShockByte Server sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Evan's ShockByte Server: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Evan's ShockByte Server be read?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set — that is the set of tags Evan's ShockByte Server publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

When does Evan's ShockByte Server wipe?

Evan's ShockByte Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 8 days 8 hours old.

How to join

Which steps join Evan's ShockByte Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 135.148.15.103:27700.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server holds 40 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.