At press time 11,742 servers66,506 players202 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,290

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 11m ago

[US] Scrap Kings 2x | BiWeekly | Quad is a Rust server. At the last count it had 0 players of a possible 250. It stands at No. 15,290 of the ranked servers, the top 69%. It last wiped 26d ago, on a biweekly schedule, and the next wipe is expected on Saturday 31 October. Its own tags class it as 2x, vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

§ 2Performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

The rhythm
Wipe-day peak1

players, last three wipes

Coming wipes
Date, UTCHence
Sat 31 Oct, 04:131d 4h
Thu 5 Nov, 19:00 FW6d 19h
Sat 14 Nov, 04:1315d 4h
Sat 28 Nov, 04:1329d 4h
Thu 3 Dec, 19:00 FW34d 19h
Sat 12 Dec, 04:1343d 4h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Atlas - US 2X Medium | Vanilla+ | No BP Wipes702/750 NA · groups of 16+ · 2x · biweekly · 13 on average
  2. 2 [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!3/75 NA · groups of 8+ · 2x · biweekly · 3 on average
  3. 3 (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED2/100 NA · groups of 8+ · 2x · biweekly · 2 on average
  4. 4 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes121/150 NA · groups of 16+ · 2x · monthly · 374 on average
  5. 5 US Limitless 2x Monthly Main | No BP Wipes | x2155/200 NA · groups of 12+ · 2x · monthly · 156 on average
  6. 6 HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED229/225 NA · groups of 8+ · 3x · biweekly · 130 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for [US] Scrap Kings 2x | BiWeekly | Quad: which one?

The server [US] Scrap Kings 2x | BiWeekly | Quad is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is [US] Scrap Kings 2x | BiWeekly | Quad up, and how steady is its uptime?

The records show [US] Scrap Kings 2x | BiWeekly | Quad online at the time of this check. A restart came about 17 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of [US] Scrap Kings 2x | BiWeekly | Quad like?

The records show an average of 231 server fps over 48 hours, never below 162. Of note: 30,891 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 1,468 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does [US] Scrap Kings 2x | BiWeekly | Quad operate from?

The name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America, though no region tag is published. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 135.148.150.139:60403 stands the address.

Settings and map

The map for [US] Scrap Kings 2x | BiWeekly | Quad: which one is it?

[US] Scrap Kings 2x | BiWeekly | Quad runs a procedural map, generated by the game, of size 2,500 with seed 1. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does [US] Scrap Kings 2x | BiWeekly | Quad run?

By its own name, [US] Scrap Kings 2x | BiWeekly | Quad gathers at 2x. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. By its own account it is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Player record

How full does [US] Scrap Kings 2x | BiWeekly | Quad get?

At the latest count [US] Scrap Kings 2x | BiWeekly | Quad has 0 players, with 250 slots in total. Across the last seven days the mean population stands at 0.

Against other Rust servers, how is [US] Scrap Kings 2x | BiWeekly | Quad ranked?

The seven-day player-hour table places [US] Scrap Kings 2x | BiWeekly | Quad at #15,290, within the top 69% of ranked servers.

Tag and list record

Where does [US] Scrap Kings 2x | BiWeekly | Quad appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Which meanings attach to the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

The game's server browser reads the tags [US] Scrap Kings 2x | BiWeekly | Quad publishes: gmvanilla (Game mode): Survival on vanilla settings; mp250 (Max players): 250 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on [US] Scrap Kings 2x | BiWeekly | Quad when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 4 hours after the latest wipe, the crowd peaked.

When does [US] Scrap Kings 2x | BiWeekly | Quad wipe?

With the schedule unconfirmed by too few recorded wipes, the prediction on [US] Scrap Kings 2x | BiWeekly | Quad follows its tag. Saturday 31 October at 04:13 UTC is when the next wipe is due. Of note: the current world is 26 days 19 hours old. A wipe every two weeks is published in its tags.

How to join

Which steps join [US] Scrap Kings 2x | BiWeekly | Quad?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 135.148.150.139:60403.

§ 8Key to the tagswhat each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp250
Max players 250 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly A wipe comes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.