At press time 11,722 servers56,412 players135 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,550

Test server

Online 138.201.78.140:28080 checked 8m ago

Test server is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 14,550 of the ranked servers, the top 66%. It last wiped 11d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

§ 2Performance

025507510001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap10.9 days

between real wipes

Wipe-day peak0

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:07 UTC11d ago 0 – running 0
Mon 5 Oct, 20:40 UTC22d ago 1 halved by day 1 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit51/500 no group limit · 163 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10131/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1064/225 EU · groups of 16+ · weekly · 113 on average
  4. 4 RustSpain.com | EU Main15/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1062/700 EU · groups of 16+ · monthly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1014/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Test server: which one?

The server Test server is on Rust network protocol 2635 and build 167781, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

Is Test server up, and how steady is its uptime?

The records show Test server online at the time of this check. A restart came about 42 hours ago, by the server's own uptime figure. The records show 86% uptime over the last 7 full days: 145 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does Test server hold a steady frame?

For the last 48 hours the average was 65 server fps, with a low of 47. Of note: 202,777 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 3,876 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does Test server sit?

The server publishes no region: Test server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 138.201.78.140:28080 — that is the address.

Settings and map

The map for Test server: which one is it?

Test server runs a procedural map, generated by the game, of size 6,000 with seed 1. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Test server set down in the way of rules and settings?

No gather rate appears in the name of Test server. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What population does Test server carry?

0 players are on Test server at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 1. Of the last 48 hours, 03:00 UTC drew the highest average: 0 players.

Against other Rust servers, how is Test server ranked?

On player hours over seven days Test server ranks #14,550, inside the top 66% of all ranked servers.

Tags, lists

Where does Test server appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Test server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Test server be read?

The game's server browser reads the tags Test server publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on Test server?

Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

The wipe timetable for Test server: what does it show?

Test server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 11 days 5 hours ago.

Connection

Which steps join Test server?

To connect, open the console with F1 in Rust and enter client.connect 138.201.78.140:28080. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.