An entry in the registerNo. 15,199
Rust Devblog Server
Offline 139.100.246.92:28015 checked 14d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,199 of the ranked servers, the top 70%. It last wiped 31d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit52/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1070/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1020/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.106/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Rust Devblog Server: which one?
The server Rust Devblog Server is on Rust network protocol 2362, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
How reliable is Rust Devblog Server, and is it online now?
The records show Rust Devblog Server offline, last answering 14 days 7 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 14 October 2026.
In which location does Rust Devblog Server sit?
The server publishes no region: Rust Devblog Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 139.100.246.92:28015 stands the address.
Rules, settings, map
The map for Rust Devblog Server: which one is it?
Rust Devblog Server plays on a map the game generates, procedural in kind.
The rules and settings of Rust Devblog Server: what are they?
No gather rate appears in the name of Rust Devblog Server. The group limit is not stated. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC is disabled: Valve's anti-cheat.
Population
What population does Rust Devblog Server carry?
The last sighting of Rust Devblog Server was 14 days 7 hours ago, and it is offline now.
Against other Rust servers, how is Rust Devblog Server ranked?
Ranked by player hours over the last seven days, Rust Devblog Server stands at #15,199, in the top 70% overall.
Tags, lists
Rust Devblog Server sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Rust Devblog Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should the tags on Rust Devblog Server be read?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the number of slots; v2362 (Protocol): Join only on protocol 2362; other versions cannot connect; ptrak (Networking): RakNet carries it, the standard layer for the game; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for Rust Devblog Server: what does it show?
The record of Rust Devblog Server holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 31 days 5 hours ago.
Connection
How does one connect to Rust Devblog Server?
To connect, open the console with F1 in Rust and enter client.connect 139.100.246.92:28015. The Launch Rust and join button on this page does the same through Steam.