At press time 11,711 servers58,911 players176 fresh wipes Revised every five minutes
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An entry in the registerNo. 1,585

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Online EA 139.99.124.11:28015 checked 11m ago

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is a Rust server in Asia. At the last count it had 13 players of a possible 200; over the past week it averaged 4, with a peak of 15. It stands at No. 1,585 of the ranked servers, the top 7%, and No. 157 in Asia. It last wiped 15h ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, oxide.

§ 1Attendance

AveragePeakWipe
0510152011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
05010015020011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

The rhythm
Usual gap14 days

between real wipes

On rhythm67%

of its recent wipes

Wipe-day peak31

players, last three wipes

Crowd held33%

else halves by day 8.5

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 8h
Wed 11 Nov, 19:3413d 8h
Wed 25 Nov, 19:3427d 8h
Thu 3 Dec, 19:00 FW35d 8h
Wed 9 Dec, 19:3441d 8h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC15h ago – – running 1
Thu 15 Oct, 17:48 UTC13d ago 34 halved by day 7 13.1 days 4
Thu 1 Oct, 18:03 UTC FW27d ago 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC43d ago 32 halved by day 10 16.1 days 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

NON PLAYING ADMIN ACTIVE Be Nice and Politely ! RULES Max team of 6 for Squads Server. Teaming, Cheating will be banned! (Teaming ban will be on admins discretion depending on the server impact of the team) Can be Perma-ban or timed ban. Using macros/scripts to lessen recoil will be considered cheating. Team of cheaters will be banned. Toxic voice/chat will be time-banned/muted. No to racism and discrimination. (Admins discretion to mute players involved depending on the severity of the offense) VAC/Game Bans within 100 days will automatically be banned from the servers. VAC/Game Bans that happened while playing on the server will automatically be PERMA-BANNED. Promoting other servers will be banned. Exposing personal information of other players will not be taken lightly and will likely cause you Timed-ban. (Names, Birthdays, Addresses, etc..) Exposing ADMIN's personal information will not be taken lightly and will likely cause you to be banned. This includes mentioning ADMIN's name in chat. Admins will rename players that have bad words names or something similar Accusations against ADMINS/MODS will not be taken lightly. Spreading of false information about the admins will be subject to time-ban or perma-ban depending on severity of the offense. You will first receive a warning and if you still continue to accuse the ADMINS/MODS, we will have you banned. Respect Admins Be nice and we will try our best to resolve the issue. Threats of any kind will not be taken lightly and will result in a permanent ban.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rustoria.co - SEA Medium357/325 EA · groups of 16+ · biweekly · 65 on average
  2. 2 Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com26/215 EA · groups of 8+ · biweekly · 40 on average
  3. 3 Rustafied.com - SEA Medium63/250 EA · groups of 16+ · biweekly · 26 on average
  4. 4 JP ONLY 2WEEK SOLO/DUO/TORIO#842/60 EA · groups of 8+ · biweekly · 3 on average
  5. 5 [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly 2/100 EA · groups of 8+ · biweekly · 2 on average
  6. 6 新手村 | Rookie Village | 四人 | 1x PVP 10.26新开0/500 EA · groups of 8+ · 1x · biweekly · 1 on average

§ 8Questions answeredfrom the figures in this entry

Server record

The Rust version for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: which one?

Rust network protocol 2635 and build 168909 on Linux is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it up?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla currently answers as online. The uptime it reports puts the last restart at about 10 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla hold a steady frame?

Server fps averaged 128 over the last 48 hours; the low was 14. The entity count reached 117,014: buildings, deployables and all else in the world. Of note: memory use reached 4,282 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla operate from?

In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself with the EA tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 139.99.124.11:28015 — that is the address.

Settings and map

The map for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: which one is it?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs a procedural map, generated by the game, of size 3,500 with seed 1444129400. Because size and seed fix the map, it can be viewed on RustMaps from here.

The rules and settings of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: what are they?

No gather rate appears in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser shows it under Community, as a community server. The plugin set is Oxide. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.

The players

What population does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla carry?

At the latest count [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla has 13 players, with 200 slots in total. Averaged across seven days, 4 players; the peak reached 15. Of the last 48 hours, 07:00 UTC drew the highest average: 14 players.

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sit in the rankings?

For seven-day player hours [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #1,585 overall and #157 in Asia, in the top 7% of ranked servers.

The tags and lists

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.

How should the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla be read?

The game's server browser reads the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp200 (Max players): 200 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; EA (East Asia): East Asia is where the server browser lists it. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What is the shape of wipe day on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Averaged over recent wipes, the crowd reached 31 at its busiest. 18 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 33% of recent wipes. In those cases the crowd dropped below half by day 8.5.

The wipe timetable for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: what does it show?

The schedule is too thinly recorded on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla to confirm, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 15 hours ago. A wipe every two weeks is published in its tags.

Connection

What is the way to join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

To connect, open the console with F1 in Rust and enter client.connect 139.99.124.11:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/G4kV5sDrjr.

§ 9Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp200
Max players 200 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.

Region

EA
East Asia East Asia is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.