At press time 11,611 servers36,787 players75 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,308

Core Community | Hub & Lobby

Offline 141.101.175.112:28015 checked 9d ago

Core Community | Hub & Lobby is a Rust server. It was offline at the last count. It stands at No. 15,308 of the ranked servers, the top 70%. It last wiped 11d ago. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo161/2000 NA · no group limit · biweekly · 252 on average
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo98/2000 EU · no group limit · biweekly · 241 on average
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvP50/200 NA · groups of 8+ · biweekly · 106 on average
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能57/200 EA · groups of 16+ · biweekly · 59 on average
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl28/300 groups of 30+ · monthly · 54 on average
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1028/100 EU · groups of 30+ · biweekly · 50 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Core Community | Hub & Lobby operate?

The server Core Community | Hub & Lobby is on Rust network protocol 2634 and build 167398, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

Is Core Community | Hub & Lobby up, and how steady is its uptime?

Core Community | Hub & Lobby shows offline as of the latest refresh, last seen 9 days 16 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 18 October 2026.

What is the location of Core Community | Hub & Lobby?

No region is published by Core Community | Hub & Lobby. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 141.101.175.112:28015 stands the address.

The rules and map

The map for Core Community | Hub & Lobby: which one is it?

Core Community | Hub & Lobby plays on a map the game generates, procedural in kind.

The rules and settings of Core Community | Hub & Lobby: what are they?

No gather rate appears in the name of Core Community | Hub & Lobby. The group limit is 8 players, the game's default. pve is the game mode, player combat is excluded. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Population

What population does Core Community | Hub & Lobby carry?

The last sighting of Core Community | Hub & Lobby was 9 days 16 hours ago, and it is offline now.

What position does Core Community | Hub & Lobby hold among Rust servers?

On player hours over seven days Core Community | Hub & Lobby ranks #15,308, inside the top 70% of all ranked servers.

Tag and list record

Core Community | Hub & Lobby sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Core Community | Hub & Lobby fits: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Core Community | Hub & Lobby be read?

The game's server browser reads the tags Core Community | Hub & Lobby publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

On what schedule does Core Community | Hub & Lobby wipe?

The record of Core Community | Hub & Lobby holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 11 days 10 hours old.

Joining the server

Which steps join Core Community | Hub & Lobby?

To connect, open the console with F1 in Rust and enter client.connect 141.101.175.112:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167398
Build Game build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.