At press time 11,658 servers32,604 players75 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,327

Core Community | Hub & Lobby

Offline 141.101.175.152:28015 checked 11d ago

Core Community | Hub & Lobby is a Rust server. It was offline at the last count. It stands at No. 15,327 of the ranked servers, the top 70%. It last wiped 11d ago. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo226/2000 NA · no group limit · biweekly · 251 on average
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo89/2000 EU · no group limit · biweekly · 241 on average
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvP114/200 NA · groups of 8+ · biweekly · 105 on average
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能42/200 EA · groups of 16+ · biweekly · 60 on average
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl43/300 groups of 30+ · monthly · 54 on average
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1010/100 EU · groups of 30+ · biweekly · 51 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Core Community | Hub & Lobby on?

The server Core Community | Hub & Lobby is on Rust network protocol 2634 and build 167398, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

How reliable is Core Community | Hub & Lobby, and is it online now?

Offline at present: Core Community | Hub & Lobby, last seen 11 days 2 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 17 October 2026.

What is the location of Core Community | Hub & Lobby?

No region appears for Core Community | Hub & Lobby. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 141.101.175.152:28015 — that is the address.

The rules and map

What map is in use on Core Community | Hub & Lobby?

Core Community | Hub & Lobby plays on a map the game generates, procedural in kind.

What settings and rules does Core Community | Hub & Lobby run?

No gather rate appears in the name of Core Community | Hub & Lobby. The group limit is 8 players, the game's default. Play is pve, no player-versus-player fighting. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

Population

What are the player numbers on Core Community | Hub & Lobby?

The last sighting of Core Community | Hub & Lobby was 11 days 2 hours ago, and it is offline now.

Where does Core Community | Hub & Lobby sit in the rankings?

The seven-day player-hour table places Core Community | Hub & Lobby at #15,327, within the top 70% of ranked servers.

The tags and lists

Where does Core Community | Hub & Lobby appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Core Community | Hub & Lobby: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Core Community | Hub & Lobby be read?

The game's server browser reads the tags Core Community | Hub & Lobby publishes: gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

The wipe timetable for Core Community | Hub & Lobby: what does it show?

Too few wipes of Core Community | Hub & Lobby are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 11 days 8 hours ago.

Joining the server

What is the way to join Core Community | Hub & Lobby?

To connect, open the console with F1 in Rust and enter client.connect 141.101.175.152:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players The server holds 50 slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167398
Build The build number is 167398.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.