An entry in the registerNo. 15,248
CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 11d ago
CorrosiveMods Local Development is a Rust server. It was offline at the last count. It stands at No. 15,248 of the ranked servers, the top 69%. It last wiped 11d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit4/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10125/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1045/225 EU · groups of 16+ · weekly · 121 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1045/700 EU · groups of 16+ · monthly · 93 on average
- 6 RustSpain.com | EU Main207/215 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for CorrosiveMods Local Development: which one?
The server CorrosiveMods Local Development is on Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is CorrosiveMods Local Development up, and how steady is its uptime?
The records show CorrosiveMods Local Development offline, last answering 11 days 3 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 18 October 2026.
Where does CorrosiveMods Local Development operate from?
No region is published by CorrosiveMods Local Development. Rust Server Stats records the stated location of a server, not the location of the machine. 142.117.33.159:28015 — that is the address.
Rules, settings, map
What map is in use on CorrosiveMods Local Development?
Generation by the game gives CorrosiveMods Local Development its procedural map.
The rules and settings of CorrosiveMods Local Development: what are they?
No gather rate appears in the name of CorrosiveMods Local Development. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What population does CorrosiveMods Local Development carry?
No answer from CorrosiveMods Local Development at the latest refresh; it was last seen 11 days 3 hours ago.
Against other Rust servers, how is CorrosiveMods Local Development ranked?
On player hours over seven days CorrosiveMods Local Development ranks #15,248, inside the top 69% of all ranked servers.
Tag and list record
CorrosiveMods Local Development sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include CorrosiveMods Local Development: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on CorrosiveMods Local Development: what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags CorrosiveMods Local Development publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for CorrosiveMods Local Development: what does it show?
Too few wipes of CorrosiveMods Local Development are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 11 days 4 hours ago.
Connection
Which steps join CorrosiveMods Local Development?
To connect, open the console with F1 in Rust and enter client.connect 142.117.33.159:28015. The Launch Rust and join button on this page does the same through Steam.