At press time 11,704 servers51,358 players140 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,337

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 12m ago

4Netplayers Cursed Lands is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 14,337 of the ranked servers, the top 65%. It last wiped 11d ago.

§ 1Attendance

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

§ 2Performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.4 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|389/425 EU · groups of 12+ · weekly · 520 on average
  2. 2 Rustoria.co - EU Main22/250 EU · groups of 16+ · weekly · 336 on average
  3. 3 Rusty Moose |EU Main|45/250 EU · groups of 12+ · weekly · 333 on average
  4. 4 Rustoria.co - EU East Long180/200 EU · groups of 12+ · monthly · 317 on average
  5. 5 Rustoria.co - EU East Medium69/200 EU · groups of 12+ · biweekly · 279 on average
  6. 6 Rustafied.com - EU Friday77/100 EU · groups of 16+ · weekly · 263 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for 4Netplayers Cursed Lands: which one?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on 4Netplayers Cursed Lands, and is it up?

Online: 4Netplayers Cursed Lands is up as of the latest refresh. The uptime it reports puts the last restart at about 17 hours ago. Of note: 144 of 168 hours up in the last 7 full days, or 86% of the time. The first sighting at Rust Server Stats was on 13 October 2026.

How does 4Netplayers Cursed Lands perform?

For the last 48 hours the average was 30 server fps, with a low of 30. Buildings, deployables and the rest brought the entity count to a high of 29,706. Of note: memory use reached 2,033 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of 4Netplayers Cursed Lands?

No region appears for 4Netplayers Cursed Lands. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 146.0.44.41:28015 — that is the address.

Rules, settings, map

What map does 4Netplayers Cursed Lands put players on?

4Netplayers Cursed Lands runs a procedural map, generated by the game, of size 2,500 with seed 2147483647. RustMaps can display it from this page, since equal size and seed yield the same map.

What does 4Netplayers Cursed Lands set down in the way of rules and settings?

No gather rate appears in the name of 4Netplayers Cursed Lands. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

The players

What are the player numbers on 4Netplayers Cursed Lands?

At the latest count 4Netplayers Cursed Lands has 0 players, with 10 slots in total. Averaged across seven days, 0 players; the peak reached 1.

Against other Rust servers, how is 4Netplayers Cursed Lands ranked?

Ranked by player hours over the last seven days, 4Netplayers Cursed Lands stands at #14,337, in the top 65% overall.

Tag and list record

4Netplayers Cursed Lands sits in which Rust Server Stats lists and filters?

On Rust Server Stats, 4Netplayers Cursed Lands is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on 4Netplayers Cursed Lands be read?

gmvanilla (Game mode): The vanilla survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent — that is the set of tags 4Netplayers Cursed Lands publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on 4Netplayers Cursed Lands when wipe day arrives?

The average peak across recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

The wipe timetable for 4Netplayers Cursed Lands: what does it show?

There is no next wipe to predict: 4Netplayers Cursed Lands wipes irregularly. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 11 days 11 hours ago.

How to join

Which steps join 4Netplayers Cursed Lands?

To connect, open the console with F1 in Rust and enter client.connect 146.0.44.41:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.