At press time 11,880 servers96,316 players158 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 1,372

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 9m ago

[US] Facepunch Staging is a Rust server. At the last count it had 8 players of a possible 250; over the past week it averaged 5, with a peak of 15. It stands at No. 1,372 of the ranked servers, the top 6%. It last wiped 33d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as official, vanilla.

§ 1Attendance

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

The rhythm
Usual gap13.8 days

between real wipes

Wipe-day peak27

players, last three wipes

Crowd held0%

else halves by day 11

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW9d 0h
Thu 3 Dec, 19:00 FW37d 0h

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC19d ago 21 – running 8
Thu 24 Sep, 11:44 UTC33d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rustopia.gg - US Large106/200 NA · groups of 16+ · monthly · 138 on average
  2. 2 Rusty Moose |US Monthly|103/200 NA · groups of 12+ · monthly · 116 on average
  3. 3 [US East] Facepunch Premium 149/400 NA · groups of 8+ · monthly · 80 on average
  4. 4 RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY30/225 NA · groups of 50+ · monthly · 68 on average
  5. 5 PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo29/200 NA · groups of 20+ · monthly · 42 on average
  6. 6 Rusticated.com - US Premium Long21/150 NA · groups of 16+ · monthly · 37 on average

§ 8Questions answeredfrom the figures in this entry

Server details

On which Rust version does [US] Facepunch Staging operate?

Rust network protocol 2635 and build 169289 on Windows is what [US] Facepunch Staging runs. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on [US] Facepunch Staging, and is it up?

[US] Facepunch Staging currently answers as online. A restart came about 7 hours ago, by the server's own uptime figure. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of [US] Facepunch Staging like?

The records show an average of 189 server fps over 48 hours, never below 151. Buildings, deployables and the rest brought the entity count to a high of 123,000. Up to 3,616 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of [US] Facepunch Staging?

No region tag is published by [US] Facepunch Staging; its name points to North America. Rust Server Stats records the stated location of a server, not the location of the machine. At 148.113.198.13:28015 stands the address.

The rules and map

What map does [US] Facepunch Staging put players on?

[US] Facepunch Staging runs a procedural map, generated by the game, of size 4,300 with seed 280505286. The map repeats with the same size and seed; this page links to it on RustMaps.

What does [US] Facepunch Staging set down in the way of rules and settings?

No gather rate appears in the name of [US] Facepunch Staging. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Rust's in-game Official tab carries it. By its own account it is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

Population

How full does [US] Facepunch Staging get?

At the latest count [US] Facepunch Staging has 8 players, with 250 slots in total. Over seven days the mean is 5 players, with a peak of 15. The busiest hour of the last 48 was 03:00 UTC, averaging 9 players.

Where does [US] Facepunch Staging sit in the rankings?

The seven-day player-hour table places [US] Facepunch Staging at #1,372, within the top 6% of ranked servers.

Tags, lists

Where does [US] Facepunch Staging appear among the Rust Server Stats lists and filters?

On Rust Server Stats, [US] Facepunch Staging is placed in these lists: Official Rust servers, North America: server records and Best vanilla Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

How should the tags on [US] Facepunch Staging be read?

These tags are [US] Facepunch Staging's, and the game's browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs169289 (Build): Game build: 169289; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on [US] Facepunch Staging when wipe day arrives?

Across its recent wipes, the busiest point averaged 27 players. 35 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 11, in the wipes that did not, the crowd fell below half.

On what schedule does [US] Facepunch Staging wipe?

The force wipe is the only wipe for [US] Facepunch Staging, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 33 days 6 hours old. The tags list wipes as monthly.

Connection

How does one connect to [US] Facepunch Staging?

To connect, open the console with F1 in Rust and enter client.connect 148.113.198.13:28015. The Launch Rust and join button on this page does the same through Steam.

§ 9Key to the tagswhat each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169289,ts8

On Rust Server Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players The server holds 250 slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs169289
Build Game build: 169289.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.