At press time 11,829 servers89,289 players7 fresh wipes Revised every five minutes
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An entry in the registerNo. 8,714

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 2h ago

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is a Rust server in Asia. At the last count it had 0 players of a possible 40; over the past week it averaged 0, with a peak of 1. It stands at No. 8,714 of the ranked servers, the top 39%, and No. 439 in Asia. It last wiped 13d ago, on a biweekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as 2x, vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 16h. Its biweekly schedule tag · low confidence

The rhythm
Usual gap9.1 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 2

Coming wipes
Date, UTCHence
Thu 29 Oct, 12:3316h
Thu 5 Nov, 19:00 FW7d 23h
Thu 12 Nov, 12:3314d 16h
Thu 26 Nov, 12:3328d 16h
Thu 3 Dec, 19:00 FW35d 23h
Thu 10 Dec, 12:3342d 16h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC31d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to RustNexus , a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features. ⚡ 2x Gather | 2x Stack | 2x Scrap 🛡 3 Day Raid Protection ⚔ Online Raiding (Days 4–9) 💥 Full Raiding (Day 10+) 👥 6 Max Teams & Clans 🏆 Clan Wars & Hall of Fame ⭐ Clan Power MVPs & Rivalries 💎 Prestige-Based Progression 📅 Bi-Weekly Wipes 💰 Balanced Economy 🚫 No Kits | No Pay-to-Win 🔨 Vanilla Crafting & Smelting 🚗 Vanilla Vehicles 👮 Active Admin Team 💬 Discord Community 🎉 Regular Events 🚀 Performance Optimised Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10174/205 EA · groups of 8+ · 2x · biweekly · 81 on average
  2. 2 [SEA] Rust Manila 2x | Biweekly7/150 EA · groups of 8+ · 2x · biweekly · 25 on average
  3. 3 [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/1012/140 EA · groups of 8+ · 2x · biweekly · 4 on average
  4. 4 [JP]初心者PVPサーバー|RaidTime・ Events5/100 EA · groups of 10+ · biweekly · 17 on average
  5. 5 [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/292/20 EA · no group limit · biweekly · 4 on average
  6. 6 瞌睡熊『5倍10废|10.28|萌新首选|无权限』5/100 EA · groups of 8+ · biweekly · 4 on average

§ 8Questions answeredfrom the figures in this entry

Server record

What Rust version is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly on?

The server [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

How reliable is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, and is it online now?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly currently answers as online. The uptime it reports puts the last restart at about 16 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Rust Server Stats records a first sighting on 27 September 2026.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform?

Server fps averaged 233 over the last 48 hours; the low was 79. Buildings, deployables and the rest brought the entity count to a high of 51,321. Of note: memory use reached 3,213 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly operate from?

In Asia, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists itself with the EA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 148.113.24.99:29029 — that is the address.

Rules, settings, map

What map does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly put players on?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs a procedural map, generated by the game, of size 3,000 with seed 1614537442. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?

A rate of 2x for gathering is what the name of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly states. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. By its own account it is vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC is enabled: Valve's anti-cheat.

Population

What are the player numbers on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

At the latest count [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly has 0 players, with 40 slots in total. The seven-day record: an average of 0 players and a peak of 1.

Against other Rust servers, how is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly ranked?

The player-hour table over seven days puts [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly at #8,714, and #439 for Asia, within the top 39% of all ranked servers.

Tag and list record

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which meanings attach to the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fortnightly; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EA (East Asia): East Asia is where the server browser lists it — that is the set of tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What is the shape of wipe day on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Across its recent wipes, the busiest point averaged 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 where the crowd did not hold.

On what schedule does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe?

Too few wipes of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are on record to confirm the schedule; the tag guides the prediction. On Thursday 29 October at 12:33 UTC the next wipe is due. The world now in play was generated 13 days 7 hours ago. A wipe every two weeks is published in its tags.

Joining the server

How does one connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 148.113.24.99:29029. https://rust.nexnise.com/ carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Slot count: 40.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's own game.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

EA
East Asia East Asia is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.