At press time 11,642 servers45,345 players106 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,338

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 10m ago

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is a Rust server. At the last count it had 0 players of a possible 100. It stands at No. 15,338 of the ranked servers, the top 69%. It last wiped 15d ago. Its own tags class it as 2x, modded, oxide.

§ 1Attendance

AveragePeak
0123412:0020:0005:0013:0023:0007:00

Hourly average and peak, UTC.

§ 2Performance

010020030040012:0020:0005:0013:0023:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.2 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC15d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC19d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes92/100 NA · groups of 16+ · 2x · monthly · 373 on average
  2. 2 US Limitless 2x Monthly Main | No BP Wipes | x273/200 NA · groups of 12+ · 2x · monthly · 154 on average
  3. 3 [US] Stevious 2x Mondays | Vanilla | 10/2643/200 NA · groups of 12+ · 2x · weekly · 98 on average
  4. 4 [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 83/150 NA · groups of 8+ · 2x · weekly · 85 on average
  5. 5 [US] Stevious 2x Main | Vanilla | 10/224/200 NA · groups of 12+ · 2x · weekly · 77 on average
  6. 6 [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |109/150 NA · groups of 8+ · 2x · weekly · 46 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: which one?

The server [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up, and how steady is its uptime?

Online: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is up as of the latest refresh. The uptime it reports puts the last restart at about 4 hours ago. The records show 87% uptime over the last 7 full days: 146 of 168 hours up. The first sighting at Rust Server Stats was on 9 October 2026.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly perform?

Server fps averaged 144 over the last 48 hours; the low was 95. Of note: 666,720 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 8,672 MB. What players feel as lag: fps running low and entities climbing.

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly operate from?

Its name points to North America, but [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes no region tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 15.204.13.5:28015 stands the address.

Rules, settings, map

The map for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: which one is it?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs a procedural map, generated by the game, of size 4,500 with seed 227080. The map repeats with the same size and seed; this page links to it on RustMaps.

What does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly set down in the way of rules and settings?

A rate of 2x for gathering is what the name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly states. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

Population

How full does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly get?

0 players are on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at present; the slot count is 100. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly ranked?

The seven-day player-hour table places [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,338, within the top 69% of ranked servers.

Tag and list record

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear among the Rust Server Stats lists and filters?

On Rust Server Stats, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is placed in these lists: 2x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly be read?

The game's server browser reads the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What happens on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly when wipe day arrives?

The average peak across recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 2 where the crowd did not hold.

On what schedule does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

Wipes on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 15 days 1 hours ago.

Connection

How does one connect to [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

To connect, open the console with F1 in Rust and enter client.connect 15.204.13.5:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp100
Max players 100 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.