At press time 11,672 servers47,205 players97 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 3,057

Rust: City of Tarkov [MAIN]

Online NA 15.204.143.189:28015 checked 7m ago

Rust: City of Tarkov [MAIN] is a Rust server in North America. At the last count it had 1 players of a possible 50; over the past week it averaged 1, with a peak of 3. It stands at No. 3,057 of the ranked servers, the top 14%, and No. 510 in North America. It last wiped 28d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

§ 2Performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

The rhythm
Wipe-day peak3

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 16h
Thu 3 Dec, 19:00 FW34d 16h

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW28d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

The Official Rust: City of Tarkov Server! Wipe Schedule: BP and Map wipes every month on Force-Wipe. - Explore the Open-World City of Tarkov Map. - Unique Custom Gamemode and Progression system. - Max team size: 5. - Be the first to complete a Questline to join the exclusive monthly giveaway! Discord: discord.gg/wGM4gZMNuX VIP: store.rustarkov.com

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rustafied.com - US Low Pop93/150 NA · groups of 6 · monthly · 90 on average
  2. 2 Rustoria.co - US Low Pop33/100 NA · groups of 6 · monthly · 29 on average
  3. 3 Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP Wipe0/100 NA · groups of 6 · 2x · monthly · 3 on average
  4. 4 Bustabar NA PvP - No Wipe - Raid Protection1/50 NA · groups of 5 · 1 on average
  5. 5 Rusty Moose |US Mini|172/225 NA · groups of 5 · weekly · 53 on average
  6. 6 Rusty Moose |US Low|52/200 NA · groups of 6 · biweekly · 21 on average

§ 8Questions answeredfrom the figures in this entry

The record

On which Rust version does Rust: City of Tarkov [MAIN] operate?

Rust network protocol 2635 and build 168909 on Linux is what Rust: City of Tarkov [MAIN] runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is Rust: City of Tarkov [MAIN] up, and how steady is its uptime?

Rust: City of Tarkov [MAIN] currently answers as online. A restart came about 19 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does Rust: City of Tarkov [MAIN] hold a steady frame?

For the last 48 hours the average was 60 server fps, with a low of 55. Buildings, deployables and the rest brought the entity count to a high of 253,349. Of note: memory use reached 4,519 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Rust: City of Tarkov [MAIN]?

In North America, Rust: City of Tarkov [MAIN] lists itself with the NA tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 15.204.143.189:28015 stands the address.

Rules, settings, map

What map does Rust: City of Tarkov [MAIN] put players on?

Rust: City of Tarkov [MAIN] runs a procedural map, generated by the game, of size 6,000 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Tarkov City.

What does Rust: City of Tarkov [MAIN] set down in the way of rules and settings?

The name of Rust: City of Tarkov [MAIN] states no rate for gathering. The limit for a group is 5 players. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Player record

What are the player numbers on Rust: City of Tarkov [MAIN]?

The record for Rust: City of Tarkov [MAIN] shows 1 players, against a capacity of 50. Averaged across seven days, 1 players; the peak reached 3. Of the last 48 hours, 04:00 UTC drew the highest average: 2 players.

What position does Rust: City of Tarkov [MAIN] hold among Rust servers?

For seven-day player hours Rust: City of Tarkov [MAIN] is #3,057 overall and #510 in North America, in the top 14% of ranked servers.

Tags, lists

Where does Rust: City of Tarkov [MAIN] appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Rust: City of Tarkov [MAIN] fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on Rust: City of Tarkov [MAIN]: what do they signify?

The game's server browser reads the tags Rust: City of Tarkov [MAIN] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the number of slots; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): In the browser it appears under North America. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What is the shape of wipe day on Rust: City of Tarkov [MAIN]?

Averaged over recent wipes, the crowd reached 3 at its busiest. 1 hours into the latest wipe the crowd reached its peak.

On what schedule does Rust: City of Tarkov [MAIN] wipe?

Once a month, with the force wipe, Rust: City of Tarkov [MAIN] wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 28 days 8 hours old. A monthly wipe schedule is published in its tags.

Connection

How does one connect to Rust: City of Tarkov [MAIN]?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 15.204.143.189:28015. A website is listed for the server: https://store.rustarkov.com/.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the number of slots.
ts5
Group limit No team may exceed 5.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.