At press time 11,742 servers66,506 players202 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,271

QuackSquad Server

Online 15.204.68.226:27193 checked 12m ago

QuackSquad Server is a Rust server. At the last count it had 0 players of a possible 16; over the past week it averaged 0, with a peak of 1. It stands at No. 9,271 of the ranked servers, the top 42%. It last wiped 4d ago. Its own tags class it as modded, oxide, softcore.

§ 1Attendance

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

§ 2Performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers, and No. 478 of the quad servers (top 58%). Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!3/100 EU · quad · monthly · 3 on average
  2. 2 Asgard 2服 中国|官方|二倍|软核新手服 10.16清1/233 EA · quad · biweekly · 2 on average
  3. 3 Gamed!de0/8 quad · 1 on average
  4. 4 [EA] Softcore 114/350 quad · monthly · 66 on average
  5. 5 [US] Facepunch Softcore 269/300 NA · quad · monthly · 58 on average
  6. 6 Reddit.com/r/PlayRust - AU Softcore19/150 OC · quad · monthly · 33 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is QuackSquad Server on?

The server QuackSquad Server is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on QuackSquad Server, and is it up?

The records show QuackSquad Server online at the time of this check. The uptime it reports puts the last restart at about 2 days 18 hours ago. In the last 3 full days it was up for 71 of 72 hours, 99% of the time. Rust Server Stats records a first sighting on 25 October 2026.

How does QuackSquad Server perform?

Server fps averaged 237 over the last 48 hours; the low was 223. Of note: 48,545 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,525 MB. What players feel as lag: fps running low and entities climbing.

What is the location of QuackSquad Server?

No region is published by QuackSquad Server. Rust Server Stats records the stated location of a server, not the location of the machine. 15.204.68.226:27193 — that is the address.

The rules and map

What map does QuackSquad Server put players on?

QuackSquad Server runs a procedural map, generated by the game, of size 3,000 with seed 17762077. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does QuackSquad Server run?

Nothing in the name of QuackSquad Server gives a gather rate. The group cap is 4 players (quad). Play is softcore, Facepunch's gentler mode, with part of the loot retained. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

How full does QuackSquad Server get?

The record for QuackSquad Server shows 0 players, against a capacity of 16. Over seven days the mean is 0 players, with a peak of 1.

Against other Rust servers, how is QuackSquad Server ranked?

The seven-day player-hour table places QuackSquad Server at #9,271, within the top 42% of ranked servers. The quad table places it at #478.

Tags, lists

Where does QuackSquad Server appear among the Rust Server Stats lists and filters?

On Rust Server Stats, QuackSquad Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should the tags on QuackSquad Server be read?

These tags are QuackSquad Server's, and the game's browser reads them: gmsoftcore (Game mode): An easier ruleset, under the softcore name; mp16 (Max players): Slot count: 16; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

On what schedule does QuackSquad Server wipe?

The record of QuackSquad Server holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 4 days 6 hours old.

Joining the server

Which steps join QuackSquad Server?

To connect, open the console with F1 in Rust and enter client.connect 15.204.68.226:27193. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, under the softcore name.
mp16
Max players Slot count: 16.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.