An entry in the registerNo. 15,850
Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 16d ago
Hotwire Test Renamed is a Rust server. It was offline at the last count. It stands at No. 15,850 of the ranked servers, the top 72%. It last wiped 26d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 20h |
| Thu 3 Dec, 19:00 FW | 36d 20h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit79/500 no group limit · 163 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10128/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1090/225 EU · groups of 16+ · weekly · 113 on average
- 4 RustSpain.com | EU Main33/200 EU · groups of 12+ · weekly · 87 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1088/700 EU · groups of 16+ · monthly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1023/1000 EU · groups of 16+ · monthly · 83 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Hotwire Test Renamed: which one?
Rust network protocol 2634 and build 167398 on Windows is what Hotwire Test Renamed runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Hotwire Test Renamed, and is it up?
The records show Hotwire Test Renamed offline, last answering 16 days 17 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 30 September 2026.
In which location does Hotwire Test Renamed sit?
The server publishes no region: Hotwire Test Renamed. Rust Server Stats records the stated location of a server, not the location of the machine. At 151.240.92.7:28015 stands the address.
Rules, settings, map
What map is in use on Hotwire Test Renamed?
Hotwire Test Renamed plays on a map the game generates, procedural in kind.
What does Hotwire Test Renamed set down in the way of rules and settings?
Nothing in the name of Hotwire Test Renamed gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Hotwire Test Renamed?
The last sighting of Hotwire Test Renamed was 16 days 17 hours ago, and it is offline now.
What position does Hotwire Test Renamed hold among Rust servers?
On player hours over seven days Hotwire Test Renamed ranks #15,850, inside the top 72% of all ranked servers.
The tags and lists
Hotwire Test Renamed sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Hotwire Test Renamed fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Hotwire Test Renamed be read?
These tags are Hotwire Test Renamed's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167398 (Build): Build 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
Wipe day on Hotwire Test Renamed: what should be expected?
Averaged over recent wipes, the crowd reached 0 at its busiest. 3 hours into the latest wipe the crowd reached its peak.
The wipe timetable for Hotwire Test Renamed: what does it show?
Hotwire Test Renamed wipes with the force wipe alone, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The present world dates from 26 days 4 hours.
Connection
How does one connect to Hotwire Test Renamed?
To connect, open the console with F1 in Rust and enter client.connect 151.240.92.7:28015. The Launch Rust and join button on this page does the same through Steam.