At press time 11,704 servers61,057 players178 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,736

Calvins Dev Server

Online 151.243.93.248:20000 checked 14m ago

Calvins Dev Server is a Rust server. At the last count it had 0 players of a possible 40; over the past week it averaged 0, with a peak of 1. It stands at No. 8,736 of the ranked servers, the top 39%. It last wiped 12d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

§ 2Performance

01020304001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 20:53 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit18/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10120/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1041/225 EU · groups of 16+ · weekly · 121 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 96 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1045/700 EU · groups of 16+ · monthly · 93 on average
  6. 6 RustSpain.com | EU Main195/215 EU · groups of 12+ · weekly · 85 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is Calvins Dev Server on?

The server Calvins Dev Server is on Rust network protocol 2635 and build 167781, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is Calvins Dev Server up, and how steady is its uptime?

Calvins Dev Server currently answers as online. A restart came about 6 days 4 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 143 of 168 hours, 85% of the time. The first sighting at Rust Server Stats was on 26 September 2026.

Does Calvins Dev Server hold a steady frame?

Server fps averaged 30 over the last 48 hours; the low was 30. Of note: 29,695 entities at the peak, counting buildings, deployables and the rest. The memory peak was 2,215 MB. An entity count climbing and fps running low are felt in-game as lag.

What is the location of Calvins Dev Server?

No region is published by Calvins Dev Server. Rust Server Stats records the stated location of a server, not the location of the machine. 151.243.93.248:20000 — that is the address.

The rules and map

The map for Calvins Dev Server: which one is it?

Calvins Dev Server runs a procedural map, generated by the game, of size 2,500 with seed 2147483647. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does Calvins Dev Server run?

The name of Calvins Dev Server states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

Player record

How full does Calvins Dev Server get?

The record for Calvins Dev Server shows 0 players, against a capacity of 40. Averaged across seven days, 0 players; the peak reached 1.

What position does Calvins Dev Server hold among Rust servers?

The seven-day player-hour table places Calvins Dev Server at #8,736, within the top 39% of ranked servers.

The tags and lists

Calvins Dev Server sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Calvins Dev Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Calvins Dev Server?

gmrust (Game mode): Standard survival, as Rust plays it; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Calvins Dev Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What happens on Calvins Dev Server when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 1 hours into the latest wipe the crowd reached its peak.

The wipe timetable for Calvins Dev Server: what does it show?

Too few wipes of Calvins Dev Server are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 12 days 3 hours old.

How to join

What is the way to join Calvins Dev Server?

To connect, open the console with F1 in Rust and enter client.connect 151.243.93.248:20000. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp40
Max players 40 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs167781
Build Game build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.