At press time 11,605 servers35,310 players58 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,425

staging

Online 151.80.25.50:28013 checked 7m ago

staging is a Rust server. At the last count it had 0 players of a possible 150. It stands at No. 15,425 of the ranked servers, the top 69%. It last wiped 33d ago.

§ 1Attendance

AveragePeak
0123405:0012:0020:0003:0011:0002:00

Hourly average and peak, UTC.

§ 2Performance

00.511.5205:0012:0020:0003:0011:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC33d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|218/250 EU · groups of 12+ · weekly · 532 on average
  2. 2 Rustoria.co - EU Main15/250 EU · groups of 16+ · weekly · 327 on average
  3. 3 Rusty Moose |EU Main|19/250 EU · groups of 12+ · weekly · 325 on average
  4. 4 Rustoria.co - EU East Long109/200 EU · groups of 12+ · monthly · 318 on average
  5. 5 Rustoria.co - EU East Medium43/200 EU · groups of 12+ · biweekly · 278 on average
  6. 6 Rustafied.com - EU Friday43/100 EU · groups of 16+ · weekly · 264 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does staging operate?

The server staging is on Rust network protocol 2635 and build 169456, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on staging, and is it up?

Online: staging is up as of the latest refresh. Of note: the reported uptime places the last restart about 45 minutes ago. The records show 95% uptime over the last 7 full days: 160 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

How does staging perform?

For the last 48 hours the average was 1 server fps, with a low of 1. Buildings, deployables and the rest brought the entity count to a high of 119,000. The memory peak was 1,659 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does staging sit?

No region appears for staging. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 151.80.25.50:28013 — that is the address.

Rules, settings, map

What map does staging put players on?

staging runs a procedural map, generated by the game, of size 4,500 with seed 59991. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does staging set down in the way of rules and settings?

Nothing in the name of staging gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. A community server: the browser lists it under Community. The VAC anti-cheat from Valve is active.

Player record

How full does staging get?

The record for staging shows 0 players, against a capacity of 150. Averaged over the last seven days, the population is 0 players.

Against other Rust servers, how is staging ranked?

On player hours over seven days staging ranks #15,425, inside the top 69% of all ranked servers.

Tag and list record

staging sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists staging fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on staging: what do they signify?

gmrust (Game mode): Standard survival, as Rust plays it; mp150 (Max players): 150 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs169456 (Build): Build 169456; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set — that is the set of tags staging publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

Wipe day on staging: what should be expected?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does staging wipe?

The record of staging holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 33 days 15 hours ago.

Joining the server

Which steps join staging?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 151.80.25.50:28013.

§ 8Key to the tagswhat each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs169456,ts8

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp150
Max players 150 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs169456
Build Build 169456.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.