An entry in the registerNo. 16,853
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
LivingWorld isolated remediation validation is a Rust server. It was offline at the last count. It stands at No. 16,853 of the ranked servers, the top 71%. It last wiped 45d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit164/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1072/700 EU · groups of 16+ · monthly · 94 on average
- 4 RustSpain.com | EU Main17/200 EU · groups of 12+ · weekly · 88 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1027/1000 EU · groups of 16+ · monthly · 84 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10251/700 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is LivingWorld isolated remediation validation on?
The server LivingWorld isolated remediation validation is on Rust network protocol 2633 and build 163207, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is LivingWorld isolated remediation validation up, and how steady is its uptime?
The records show LivingWorld isolated remediation validation offline, last answering 29 days 17 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Where does LivingWorld isolated remediation validation operate from?
No region is published by LivingWorld isolated remediation validation. Rust Server Stats records the stated location of a server, not the location of the machine. 152.110.55.254:28115 — that is the address.
The rules and map
What map does LivingWorld isolated remediation validation put players on?
LivingWorld isolated remediation validation plays on a map the game generates, procedural in kind.
The rules and settings of LivingWorld isolated remediation validation: what are they?
No gather rate appears in the name of LivingWorld isolated remediation validation. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Population
What population does LivingWorld isolated remediation validation carry?
No answer from LivingWorld isolated remediation validation at the latest refresh; it was last seen 29 days 17 hours ago.
What position does LivingWorld isolated remediation validation hold among Rust servers?
Ranked by player hours over the last seven days, LivingWorld isolated remediation validation stands at #16,853, in the top 71% overall.
The tags and lists
LivingWorld isolated remediation validation sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include LivingWorld isolated remediation validation: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on LivingWorld isolated remediation validation be read?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags LivingWorld isolated remediation validation publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
When does LivingWorld isolated remediation validation wipe?
LivingWorld isolated remediation validation's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 45 days 17 hours ago.
Joining the server
How does one connect to LivingWorld isolated remediation validation?
To connect, open the console with F1 in Rust and enter client.connect 152.110.55.254:28115. The Launch Rust and join button on this page does the same through Steam.