At press time 11,623 servers45,630 players94 fresh wipes Revised every five minutes
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An entry in the registerNo. 10,581

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 11h ago

Test Server (Upsurge Main) is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 10,581 of the ranked servers, the top 48%. It last wiped 1d ago, and the next wipe is expected on Thursday 29 October. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

§ 2Performance

01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 5h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

The rhythm
Usual gap3.5 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

Coming wipes
Date, UTCHence
Thu 29 Oct, 13:581d 5h
Mon 2 Nov, 13:575d 5h
Thu 5 Nov, 19:00 FW8d 10h
Mon 9 Nov, 13:5712d 5h
Thu 12 Nov, 13:5815d 5h
Mon 16 Nov, 13:5719d 5h
Thu 19 Nov, 13:5822d 5h
Mon 23 Nov, 13:5726d 5h

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit145/500 no group limit · 156 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10133/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10172/225 EU · groups of 16+ · weekly · 115 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1080/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1034/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for Test Server (Upsurge Main): which one?

The server Test Server (Upsurge Main) is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on Test Server (Upsurge Main), and is it up?

Test Server (Upsurge Main) shows offline as of the latest refresh, last seen 11 hours ago. The uptime it reports puts the last restart at about 31 hours ago. Of note: 64 of 168 hours up in the last 7 full days, or 38% of the time. The first sighting at Rust Server Stats was on 11 October 2026.

Does Test Server (Upsurge Main) hold a steady frame?

The records show an average of 30 server fps over 48 hours, never below 30. The entity count reached 78,395: buildings, deployables and all else in the world. The memory peak was 2,516 MB. What players feel as lag: fps running low and entities climbing.

In which location does Test Server (Upsurge Main) sit?

No region is published by Test Server (Upsurge Main). The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 155.103.85.145:28070 stands the address.

Settings and map

What map does Test Server (Upsurge Main) put players on?

Test Server (Upsurge Main) runs a procedural map, generated by the game, of size 3,950 with seed 253663126. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.

The rules and settings of Test Server (Upsurge Main): what are they?

No gather rate appears in the name of Test Server (Upsurge Main). Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.

Player record

What population does Test Server (Upsurge Main) carry?

Test Server (Upsurge Main) is offline at present; the last response came 11 hours ago. The seven-day record: an average of 0 players and a peak of 1. The busiest hour of the last 48 was 12:00 UTC, averaging 1 players.

What position does Test Server (Upsurge Main) hold among Rust servers?

Ranked by player hours over the last seven days, Test Server (Upsurge Main) stands at #10,581, in the top 48% overall.

Tag and list record

Where does Test Server (Upsurge Main) appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Test Server (Upsurge Main): Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should the tags on Test Server (Upsurge Main) be read?

These tags are Test Server (Upsurge Main)'s, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on Test Server (Upsurge Main) when wipe day arrives?

Averaged over recent wipes, the crowd reached 1 at its busiest. 7 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.

The wipe timetable for Test Server (Upsurge Main): what does it show?

Wipes on Test Server (Upsurge Main) follow a rhythm of every Monday at 13:57 and every Thursday at 13:58 UTC. Thursday 29 October at 13:58 UTC is when the next wipe is due. The world now in play was generated 42 hours ago.

Joining the server

Which steps join Test Server (Upsurge Main)?

To connect, open the console with F1 in Rust and enter client.connect 155.103.85.145:28070. The Launch Rust and join button on this page does the same through Steam. https://stevious.io carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.