At press time 11,685 servers46,119 players121 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,414

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 7m ago

Outback Modded 7x | AU/OCE is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,414 of the ranked servers, the top 69%. It last wiped 15d ago, on a weekly schedule, and the next wipe is expected on Monday 2 November. Its own tags class it as 7x, modded, oxide.

§ 1Attendance

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

§ 2Performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 5h. Its weekly schedule tag · low confidence

The rhythm
Usual gap10.4 days

between real wipes

Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Mon 2 Nov, 07:225d 5h
Thu 5 Nov, 19:00 FW8d 17h
Mon 9 Nov, 07:2212d 5h
Mon 16 Nov, 07:2219d 5h
Mon 23 Nov, 07:2226d 5h
Mon 30 Nov, 07:2233d 5h
Thu 3 Dec, 19:00 FW36d 17h
Mon 7 Dec, 07:2240d 5h

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC15d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE2/100 OC · groups of 40+ · 5x · weekly · 3 on average
  2. 2 [AU] Winterust - 2x Main3/75 OC · groups of 10+ · 2x · weekly · 79 on average
  3. 3 [AU] Winterust - 2x Mondays54/75 OC · groups of 8+ · 2x · weekly · 60 on average
  4. 4 HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED0/100 OC · groups of 8+ · 3x · weekly · 2 on average
  5. 5 23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY2/100 OC · groups of 8+ · 3x · weekly · 2 on average
  6. 6 Rustafied.com - AU Main6/100 OC · groups of 16+ · weekly · 147 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Outback Modded 7x | AU/OCE on?

Rust network protocol 2635 and build 168909 on Windows is what Outback Modded 7x | AU/OCE runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Outback Modded 7x | AU/OCE, and is it up?

Online: Outback Modded 7x | AU/OCE is up as of the latest refresh. Of note: the reported uptime places the last restart about 2 days 20 hours ago. Of note: 163 of 168 hours up in the last 7 full days, or 97% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does Outback Modded 7x | AU/OCE hold a steady frame?

For the last 48 hours the average was 136 server fps, with a low of 77. Of note: 204,141 entities at the peak, counting buildings, deployables and the rest. Up to 5,704 MB of memory was used. What players feel as lag: fps running low and entities climbing.

In which location does Outback Modded 7x | AU/OCE sit?

No region tag is published by Outback Modded 7x | AU/OCE; its name points to Oceania. Rust Server Stats records the stated location of a server, not the location of the machine. At 157.211.49.86:28015 stands the address.

Settings and map

The map for Outback Modded 7x | AU/OCE: which one is it?

Outback Modded 7x | AU/OCE runs a procedural map, generated by the game, of size 4,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Outback Modded 7x | AU/OCE set down in the way of rules and settings?

Outback Modded 7x | AU/OCE carries a gather rate of 7x in its title. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

How full does Outback Modded 7x | AU/OCE get?

At the latest count Outback Modded 7x | AU/OCE has 0 players, with 50 slots in total. Across the last seven days the mean population stands at 0.

What position does Outback Modded 7x | AU/OCE hold among Rust servers?

Ranked by player hours over the last seven days, Outback Modded 7x | AU/OCE stands at #15,414, in the top 69% overall.

Tag and list record

Where does Outback Modded 7x | AU/OCE appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Outback Modded 7x | AU/OCE fits: Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should the tags on Outback Modded 7x | AU/OCE be read?

gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^w (Weekly): The cycle is weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Outback Modded 7x | AU/OCE publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on Outback Modded 7x | AU/OCE when wipe day arrives?

The average peak across recent wipes was 0 players. 37 hours after the latest wipe, the crowd peaked.

When does Outback Modded 7x | AU/OCE wipe?

With the schedule unconfirmed by too few recorded wipes, the prediction on Outback Modded 7x | AU/OCE follows its tag. Monday 2 November at 07:22 UTC is when the next wipe is due. Of note: the current world is 15 days 18 hours old. A weekly wipe schedule is published in its tags.

How to join

What is the way to join Outback Modded 7x | AU/OCE?

To connect, open the console with F1 in Rust and enter client.connect 157.211.49.86:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players 50 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Wipe schedule

^w
Weekly The cycle is weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.