At press time 11,789 servers63,543 players121 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 12,090

Testserver

Online 157.85.85.43:23120 checked 12m ago

Testserver is a Rust server. At the last count it had 0 players of a possible 1; over the past week it averaged 0, with a peak of 1. It stands at No. 12,090 of the ranked servers, the top 54%. It last wiped 8d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

§ 2Performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap19 days

between real wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:50 UTC8d ago 1 – running 0
Thu 1 Oct, 15:21 UTC27d ago 1 halved by day 1 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit89/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1091/225 EU · groups of 16+ · weekly · 116 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1077/700 EU · groups of 16+ · monthly · 91 on average
  5. 5 RustSpain.com | EU Main23/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1016/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Testserver on?

The server Testserver is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is Testserver up, and how steady is its uptime?

Testserver currently answers as online. Of note: the reported uptime places the last restart about 5 days 10 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Its earliest entry at Rust Server Stats is dated 1 October 2026.

How does Testserver perform?

The records show an average of 238 server fps over 48 hours, never below 229. The entity count reached 8,309: buildings, deployables and all else in the world. Of note: memory use reached 3,472 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Testserver?

The server publishes no region: Testserver. Rust Server Stats records the stated location of a server, not the location of the machine. 157.85.85.43:23120 — that is the address.

Settings and map

What map is in use on Testserver?

Testserver runs a procedural map, generated by the game, of size 1,500 with seed 50000. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does Testserver run?

No gather rate appears in the name of Testserver. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What population does Testserver carry?

At the latest count Testserver has 0 players, with 1 slots in total. The seven-day record: an average of 0 players and a peak of 1.

What position does Testserver hold among Rust servers?

On player hours over seven days Testserver ranks #12,090, inside the top 54% of all ranked servers.

Tags, lists

Testserver sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Testserver is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Testserver?

gmrust (Game mode): The standard survival game; mp1 (Max players): 1 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Testserver publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What happens on Testserver when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

When does Testserver wipe?

Testserver's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 8 days 7 hours ago.

How to join

How does one connect to Testserver?

To connect, open the console with F1 in Rust and enter client.connect 157.85.85.43:23120. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp1
Max players 1 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.