At press time 11,806 servers74,886 players106 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,104

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 7m ago

Trio weekly The Snail Wills IT! is a Rust server. At the last count it had 0 players of a possible 75; over the past week it averaged 0, with a peak of 1. It stands at No. 9,104 of the ranked servers, the top 41%. It last wiped 4d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

§ 2Performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap4.4 days

between real wipes

On rhythm20%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC24d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC29d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit109/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10133/225 EU · groups of 16+ · weekly · 116 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10101/700 EU · groups of 16+ · monthly · 91 on average
  5. 5 RustSpain.com | EU Main31/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1026/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for Trio weekly The Snail Wills IT!: which one?

Rust network protocol 2635 and build 168909 on Linux is what Trio weekly The Snail Wills IT! runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Trio weekly The Snail Wills IT!, and is it online now?

Online: Trio weekly The Snail Wills IT! is up as of the latest refresh. The uptime it reports puts the last restart at about 3 days 19 hours ago. Of note: 78 of 168 hours up in the last 7 full days, or 46% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does Trio weekly The Snail Wills IT! hold a steady frame?

Server fps averaged 120 over the last 48 hours; the low was 76. Of note: 74,682 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 5,134 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does Trio weekly The Snail Wills IT! sit?

No region appears for Trio weekly The Snail Wills IT!. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 157.85.86.54:26974 stands the address.

The rules and map

What map is in use on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! runs a procedural map, generated by the game, of size 3,700 with seed 1255754510. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does Trio weekly The Snail Wills IT! run?

The name of Trio weekly The Snail Wills IT! states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player record

How full does Trio weekly The Snail Wills IT! get?

At the latest count Trio weekly The Snail Wills IT! has 0 players, with 75 slots in total. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 05:00 UTC drew the highest average: 1 players.

What position does Trio weekly The Snail Wills IT! hold among Rust servers?

On player hours over seven days Trio weekly The Snail Wills IT! ranks #9,104, inside the top 41% of all ranked servers.

The tags and lists

Trio weekly The Snail Wills IT! sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Trio weekly The Snail Wills IT! fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The tags on Trio weekly The Snail Wills IT!: what do they signify?

The game's server browser reads the tags Trio weekly The Snail Wills IT! publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

What happens on Trio weekly The Snail Wills IT! when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 where the crowd did not hold.

When does Trio weekly The Snail Wills IT! wipe?

No next wipe can be predicted for Trio weekly The Snail Wills IT!, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 4 days ago.

Connection

Which steps join Trio weekly The Snail Wills IT!?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 157.85.86.54:26974.

§ 8Key to the tagswhat each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.