An entry in the registerNo. 9,438
Mark Test Server
Offline 157.85.88.135:20387 checked 21h ago
Mark Test Server is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 9,438 of the ranked servers, the top 42%. It last wiped 13d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC13d ago | 1 | – | running | 0 |
| Wed 7 Oct, 10:48 UTC22d ago | 1 | halved by day 7 | 8.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit172/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10168/225 EU · groups of 16+ · weekly · 119 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1082/700 EU · groups of 16+ · monthly · 94 on average
- 5 RustSpain.com | EU Main100/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10248/700 EU · groups of 16+ · monthly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Mark Test Server: which one?
The server Mark Test Server is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
Is Mark Test Server up, and how steady is its uptime?
Mark Test Server shows offline as of the latest refresh, last seen 21 hours ago. The uptime it reports puts the last restart at about 32 hours ago. Of note: 162 of 168 hours up in the last 7 full days, or 96% of the time. The first sighting at Rust Server Stats was on 7 October 2026.
Does Mark Test Server hold a steady frame?
The records show an average of 239 server fps over 48 hours, never below 233. The entity count reached 48,895: buildings, deployables and all else in the world. Of note: memory use reached 3,178 MB. What players feel as lag: fps running low and entities climbing.
In which location does Mark Test Server sit?
No region is published by Mark Test Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 157.85.88.135:20387 stands the address.
Rules, settings, map
What map does Mark Test Server put players on?
Mark Test Server runs a procedural map, generated by the game, of size 3,000 with seed 50000. RustMaps can display it from this page, since equal size and seed yield the same map.
What does Mark Test Server set down in the way of rules and settings?
No gather rate appears in the name of Mark Test Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
The players
What are the player numbers on Mark Test Server?
The last sighting of Mark Test Server was 21 hours ago, and it is offline now. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 15:00 UTC drew the highest average: 1 players.
Against other Rust servers, how is Mark Test Server ranked?
On player hours over seven days Mark Test Server ranks #9,438, inside the top 42% of all ranked servers.
Tags, lists
Where does Mark Test Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Mark Test Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on Mark Test Server?
These tags are Mark Test Server's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
Wipe day on Mark Test Server: what should be expected?
Averaged over recent wipes, the crowd reached 1 at its busiest. 1 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 7 where the crowd did not hold.
When does Mark Test Server wipe?
Too few wipes of Mark Test Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 13 days 5 hours old.
Connection
What is the way to join Mark Test Server?
To connect, open the console with F1 in Rust and enter client.connect 157.85.88.135:20387. The Launch Rust and join button on this page does the same through Steam.