At press time 11,767 servers60,429 players133 fresh wipes Revised every five minutes
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An entry in the registerNo. 6,479

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 8m ago

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is a Rust server. At the last count it had 1 players of a possible 125; over the past week it averaged 0, with a peak of 2. It stands at No. 6,479 of the ranked servers, the top 29%. It last wiped 6d ago, on a weekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as 10x, modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

§ 2Performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, and No. 374 of the quad servers (top 45%). Ranked on player hours over the last seven days.

§ 4The wipe schedulea steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 16h. Every 6 days 21 hours · medium confidence

The rhythm
Usual gap6.9 days

between real wipes

On rhythm80%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held20%

else halves by day 2.5

Coming wipes
Date, UTCHence
Thu 29 Oct, 14:3816h
Thu 5 Nov, 19:00 FW7d 20h
Thu 12 Nov, 07:4114d 9h
Thu 19 Nov, 04:1321d 5h
Thu 26 Nov, 00:4528d 2h
Wed 2 Dec, 21:1634d 22h
Thu 3 Dec, 19:00 FW35d 20h
Wed 9 Dec, 17:4841d 19h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC6d ago 2 – running 0
Thu 15 Oct, 18:24 UTC13d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC19d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC34d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC40d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Oblivion StarFire | Deep Sea ALWAYS OPEN | Base Building Enabled| PvP | 10x Deep Sea Always open. The timer resets @ a certain time allowing the Deep Sea to always be open. Build bases in Deep Sea-limit to 20 foundations. Airfield Event Dome event Maze Event for PVP Raidable Base Events Battle Pass Teams/Clans Tp/Homes MyMini Low/Medium/High Graded Fuel Ping Locations Shop Kits TC Upgrades Skins Speed Smelting Instant craft/recycle/mixing 10x Gather speeds Instant Airdrops

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST4/200 NA · quad · 10x · weekly · 5 on average
  2. 2 Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki1/75 NA · quad · 10x · weekly · 1 on average
  3. 3 ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)23/250 NA · quad · 5x · weekly · 39 on average
  4. 4 WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE1/100 NA · quad · 5x · weekly · 2 on average
  5. 5 Asgard - US 10x | One Grid | Trio | No BPs | Shop3/50 NA · trio · 10x · weekly · 1 on average
  6. 6 WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED77/200 NA · quad · 2x · weekly · 148 on average

§ 8Questions answeredfrom the figures in this entry

Server details

What Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?

Rust network protocol 2635 and build 168909 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it up?

The records show [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online at the time of this check. The uptime it reports puts the last restart at about 9 hours ago. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady frame?

Server fps averaged 204 over the last 48 hours; the low was 43. Buildings, deployables and the rest brought the entity count to a high of 77,790. Up to 4,732 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS operate from?

The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, though no region tag is published. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 157.85.94.103:28015 stands the address.

Rules, settings, map

The map for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: which one is it?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a procedural map, generated by the game, of size 3,500 with seed 1029781210. RustMaps can display it from this page, since equal size and seed yield the same map.

What does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS set down in the way of rules and settings?

By its own name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS gathers at 10x. A limit of 4 players applies to groups (quad). survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

The players

What are the player numbers on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

1 players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at present; the slot count is 125. Over seven days the mean is 0 players, with a peak of 2. Of the last 48 hours, 10:00 UTC drew the highest average: 1 players.

What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold among Rust servers?

On player hours over seven days [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranks #6,479, inside the top 29% of all ranked servers. In its group, quad, the position is #374.

The tags and lists

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits: 10x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

How should the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS be read?

These tags are [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp125 (Max players): 125 is the number of slots; ts4 (Group limit): 4 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day arrives?

The average peak across recent wipes was 3 players. 23 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 20% of recent wipes. By day 2.5, in the wipes that did not, the crowd fell below half.

When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?

A wipe has come roughly every 6.9 days on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS lately. The records show the next wipe due on Thursday 29 October at 14:38 UTC. Of note: the current world is 6 days 4 hours old. The tags list wipes as weekly.

Connection

How does one connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

To connect, open the console with F1 in Rust and enter client.connect 157.85.94.103:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://starfireservers.tebex.io/.

§ 9Key to the tagswhat each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The standard survival game.
mp125
Max players 125 is the number of slots.
ts4
Group limit 4 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes once a week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.