At press time 11,749 servers65,278 players195 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 4,344

velocity test

Online 157.85.95.152:20000 checked 5m ago

velocity test is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 4,344 of the ranked servers, the top 20%. It last wiped 3d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

§ 2Performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap21.5 days

between real wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:33 UTC3d ago 1 – running 1
Sat 3 Oct, 23:59 UTC25d ago 2 halved by day 1 21.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit164/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10187/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1069/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main13/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for velocity test: which one?

The server velocity test is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is velocity test, and is it online now?

Online: velocity test is up as of the latest refresh. Of note: the reported uptime places the last restart about 2 days 7 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does velocity test hold a steady frame?

For the last 48 hours the average was 236 server fps, with a low of 220. Of note: 10,494 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 2,553 MB. What players feel as lag: fps running low and entities climbing.

Where does velocity test operate from?

The server publishes no region: velocity test. Rust Server Stats records the stated location of a server, not the location of the machine. At 157.85.95.152:20000 stands the address.

The rules and map

The map for velocity test: which one is it?

velocity test runs a procedural map, generated by the game, of size 1,500 with seed 50000. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of velocity test: what are they?

The name of velocity test states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

The players

How full does velocity test get?

At the latest count velocity test has 0 players, with 10 slots in total. Over seven days the mean is 0 players, with a peak of 2. Of the last 48 hours, 16:00 UTC drew the highest average: 1 players.

What position does velocity test hold among Rust servers?

The seven-day player-hour table places velocity test at #4,344, within the top 20% of ranked servers.

Tags, lists

velocity test sits in which Rust Server Stats lists and filters?

On Rust Server Stats, velocity test is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should the tags on velocity test be read?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags velocity test publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on velocity test?

The average peak across recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

The wipe timetable for velocity test: what does it show?

The record of velocity test holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 3 days 23 hours old.

Joining the server

How does one connect to velocity test?

To connect, open the console with F1 in Rust and enter client.connect 157.85.95.152:20000. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.