At press time 11,630 servers43,856 players89 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,862

Rust Empires Test

Online 158.69.5.16:28023 checked 15m ago

Rust Empires Test is a Rust server. At the last count it had 0 players of a possible 25; over the past week it averaged 0, with a peak of 1. It stands at No. 9,862 of the ranked servers, the top 44%. It last wiped 13d ago. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

§ 2Performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap14.1 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak7

players, last three wipes

Crowd held0%

else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC13d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo116/2000 NA · no group limit · biweekly · 246 on average
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo126/2000 EU · no group limit · biweekly · 236 on average
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvP44/200 NA · groups of 8+ · biweekly · 100 on average
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能79/200 EA · groups of 16+ · biweekly · 59 on average
  5. 5 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1039/100 EU · groups of 30+ · biweekly · 53 on average
  6. 6 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl36/300 groups of 30+ · monthly · 51 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Rust Empires Test: which one?

The server Rust Empires Test is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

How reliable is Rust Empires Test, and is it online now?

Rust Empires Test currently answers as online. The uptime it reports puts the last restart at about 18 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. The first sighting at Rust Server Stats was on 15 September 2026.

How does Rust Empires Test perform?

For the last 48 hours the average was 180 server fps, with a low of 121. Buildings, deployables and the rest brought the entity count to a high of 125,793. Up to 3,532 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does Rust Empires Test sit?

No region appears for Rust Empires Test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 158.69.5.16:28023 — that is the address.

Settings and map

The map for Rust Empires Test: which one is it?

Rust Empires Test runs a procedural map, generated by the game, of size 4,500 with seed 133856400. The map repeats with the same size and seed; this page links to it on RustMaps.

What does Rust Empires Test set down in the way of rules and settings?

The name of Rust Empires Test states no rate for gathering. Groups are capped at 8 players, the standard default. Play is pve, no combat against other players. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

The players

What are the player numbers on Rust Empires Test?

The record for Rust Empires Test shows 0 players, against a capacity of 25. The seven-day record: an average of 0 players and a peak of 1. At 22:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Where does Rust Empires Test sit in the rankings?

On player hours over seven days Rust Empires Test ranks #9,862, inside the top 44% of all ranked servers.

Tag and list record

Rust Empires Test sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Rust Empires Test: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Rust Empires Test be read?

These tags are Rust Empires Test's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp25 (Max players): 25 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What is the shape of wipe day on Rust Empires Test?

The average peak across recent wipes was 7 players. 16 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 2.

When does Rust Empires Test wipe?

There is no next wipe to predict: Rust Empires Test wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 13 days 11 hours.

Connection

What is the way to join Rust Empires Test?

To connect, open the console with F1 in Rust and enter client.connect 158.69.5.16:28023. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp25
Max players 25 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.